Officers' Quarters: Guilds struggled after Cataclysm's raid changes

As predicted, Cataclysm has had a massive impact on guilds and guild leadership. The changes to guilds in this expansion will continue to have consequences throughout the lifetime of the game. Of all those changes, none have affected PvE guilds more than Cataclysm's new raiding systems and philosophy.
The new endgame
In April 2010, Blizzard announced a major shift in its design philosophy for raiding: The company intended to combine lockouts for 10- and 25-man raid sizes, while placing the exact same items in both. When the changes were first announced, the community -- including part of WoW Insider's own staff -- unleashed an understandable outcry. Memories of the transition from vanilla's 40-man to The Burning Crusade's 25-man cap haunted us. We worried whether our guilds could survive another monumental change.
At the time, I tried to stay positive. I touted the potential benefits of the new raiding paradigm. Looking back on my column, most of these predicted benefits came true. Fewer weekly raids to schedule is, for most guilds, a good thing. The flexibility to shift up or down in size for the same lockout has been great for resolving attendance issues. Running prior tiers in 10-man as a 25-man guild is a great way to train and gear up new players without sacrificing ilevels. Committing to a single raid size is a huge differentiator for guilds that sorely needed one. These are all highly beneficial aspects of the new system.
In that column I was, of course, too optimistic when I wrote about less burnout and guild hopping. In my experience, it's happening just as often as in prior expansions, if not more. Some things never change.
Guilds shrank in 2011
If your guild prefers 25-man raiding, this expansion has probably been difficult for you. The majority of raiders, when push comes to shove, seem to prefer the smaller raid size. Certainly the majority of guild leaders and officers don't want the headaches that come with larger raids.
In most aspects, it's much easier to maintain and manage a smaller roster. Also, if you're starting a new raiding guild, odds are you're targeting the 10-man size, at least at first. Building up to 25 from there is an arduous and frustrating process.
What has been the result? At the end of this expansion, 25-man guilds have become an endangered species.
On my own realm, Khadgar, my 25-man raiding guild is now number one in 25-man progression. For years, we were nowhere close. Sure, we have some really great players, but we only raid two nights a week, four hours at a time. It's hardly an aggressive schedule, and realm firsts have never been our priority. The reason we're at the top right now is simple: We survived. Many of the other 25-man guilds haven't.
From what I've heard, a similar situation is happening on a lot of other realms. It's not surprising, either. Why put all that extra effort in when the benefits to doing so are so marginal? A large part of why my guild continues to strive for the larger raid size is because we prefer it, plain and simple. How long can we go on, however? The coming lull between expansions is going to be particularly rough on us and every other 25-man guild out there.
Saving the 25-man guild
Blizzard made these changes because it wanted raid size to be a matter of preference, not rewards. If trends continue, players who want to be able to run 25-mans with a guild will have a hard time finding people who are willing to do it, especially in leadership roles. In many cases, they'll settle for 10-man raiding even though it's not their preference. Thus, the changes are acting against Blizzard's intention.
Some would argue that doing away with the larger raid size would be good for the game. I disagree, and to prevent that outcome, I would like to see Blizzard reward the larger guilds more than it currently does for dealing with all the extra hassle. The officers of such guilds deserve it. I think reducing the valor points earned in the larger raids was a mistake, and I'd like to see that decision reversed in tier 14. That is just a minor perk, however. More could be done.
10-man guilds have it rough, too
It's not all gumdrops and candy canes for 10-man guilds, either. What was once a raiding niche in Wrath of the Lich King became the mainstream. Suddenly, 10-man guilds found themselves with heavy competition.
Combined with the drop in subscriptions, fewer players and more 10-man guilds meant leaner rosters. Recruiting woes have become a constant source of anxiety for raiding guilds of any size.
In addition, the glacial pace of assembling legendary weapons in smaller raids is remarkably slower. While I think more incentives are needed for larger raids, I don't think depriving raiders of legendary items is the right way to do it. Some guilds wind up running older content for much longer than they ever wanted to because they promised to finish a player's legendary. That's not a healthy situation.
There has to be a better way to incentivize 25-man guilds without blatantly punishing 10-mans in such a high-profile way.
The advent of the Raid Finder
Amid all this turmoil, Blizzard had one more bombshell to drop: the Raid Finder. The Raid Finder is a huge win for the average player. With few exceptions, the age-old dilemma of friends versus content has been emphatically resolved.
In some ways, the Raid Finder is great for guilds. It fills in gaps for loot, and it lets us see boss mechanics ahead of our scheduled raid nights. It gears up our alts without putting pressure on officers to schedule runs. It keeps players who truly don't want to commit to a raiding guild from feeling forced to join and, ultimately, disappoint.
Raiding guilds are no longer the gatekeepers to content, and I applaud that. We really shouldn't be. It makes us do some crazy things. However, I worry about the future of guilds in WoW. When the vast majority of group content can be accessed with the click of a button, where all social ties and the personal accountability they represent are stripped away, how does that affect a game's community? I'm afraid the answer will be "not well."
For now at least, raiding guilds remain a vital part of WoW, but our influence is dwindling. This spring, our rosters may be harder to maintain than ever before. Will Mists of Pandaria bring more changes to raiding, or will Blizzard release its first expansion yet that doesn't shake up raiding in a major way? We'll all find out soon enough!
/salute
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 4)
jjustaposter Jan 16th 2012 1:07PM
All of this, coupled with the huge change we've seen in the game from what it was and was built upon EQ players in every top guild on every server getting beta wow invites, to this pile of shit we have now makes one wonder, if it's time just to quit.
I've been back to poking at EVE and waiting for tera to come out. 7 years and the last three have been horrid.
/cuts losses.
mega_tk Jan 16th 2012 1:24PM
Bye, have fun in the other pile of shit game you pick up. Your whiny attitude wont be missed.
slim1256 Jan 16th 2012 1:28PM
Well - I think I agree with you that it might be time to move on. If you feel this negatively about the game, then playing it certainly doesn't make any sense.
Things always change, no matter how much we want them NOT to. The WoW of today and tomorrow will never be the WoW of yesterday, of which you surely have fond memories (I'm assuming it's those fond memories that have kept you sticking it out playing a game that you no longer enjoy).
jjustaposter Jan 16th 2012 2:36PM
@mega. typical little kid troll, who has no remembrance of what it was to play a real mmo. Or played a bit before LFD and the console gaming version of wow we have today. That's all wow has become, a friggin console game for little kids.
Yes, it's time to move on. Enjoy your xbox, I mean warcraft.
shotiechan Jan 16th 2012 2:57PM
lol, you're on a Warcraft website bashing the game and you expected anything less than people calling you out for it?
Why cite the game as a waste of time and pour all your hatred out here, while wasting even more time to do so? Just move on, don't preach your hatred to an unwilling audience. Go post about your WoW hate on a Terra form, or on an Eve form, since those games hold your interest better.
Titusx Jan 16th 2012 4:00PM
You seem to be one of those fools who dislike progress. I never played EQ and it doesn't matter. I've seen the game evolve from that standard into what it is now and I can tell ya, no one like the soul crushing grind fest old school MMOs where and no one miss them.
Elitist's dislike increased access to overall game. People didn't like to grind and grind for months to get something, they like being one of the few that did. That design worked back then but not anymore.
If you like the ways better than the new, tough luck. Maybe go play EVE or something cut throat, back stabbing game where people can be elitist's and feel better for it.
jjustaposter Jan 16th 2012 5:41PM
@Titus.
Fact. Blizz recruited every top guild of ever EQ server for wow beta. The game was built on the backs of those hardcores.
Fact. The genere as we knew it is pretty much dead.
Fact. The same people who lost an entire way of game playing once blizzard baited, switched and destroyed it, don't care for your welfare needing hello kitty island playing console game wow of today.
So yeah, I have the right to bitch. I paid my dues.
thawedtheorc Jan 16th 2012 5:51PM
"typical little kid troll"
thawedtheorc Jan 16th 2012 5:54PM
Try this again with my crappy keyboard..
"typical little kid troll"
I noticed you said 'little' kid. So I take it you are around 9-11 then.
jjustaposter Jan 16th 2012 6:04PM
@thaw. First gaming system was a black and white tv model from radio shack in '79.
I owned a commodore vic20.
I've ran the gambit of video games man. I"m 36.
SR Jan 16th 2012 7:17PM
Fact that you're 36 and writing this pathetic excuse of a whine is... disturbing.
People half your age has better reasoning, logic, argumentative skills, and composure than you. Please, instead of leaving a trail of black wall behind you, just stop. You're making yourself look bad.
Hell, you're embarrassing me from just reading what you're saying. Just stop, take a deep breath, and leave the game.
raingod Jan 16th 2012 8:01PM
sad to see a 36 y/o with an IQ far below their age. Don't like the game anymore? Good, gtfo and stop rationalizing your decision, no one cares.
jjustaposter Jan 16th 2012 10:45PM
Could care less what you guys think, after all a bunch of wrath babys and casual hello kitty players love the pile of shit wow has turned into.
Point is it's a steaming pile of shit, just like this comments section.
Zanathos Jan 17th 2012 2:04AM
If you didn't care what people thought, you wouldn't keep checking and replying. Everyone thinks you're a whiner. Get over it, or stop being a whiner. Constantly whining isn't moving the needle your way.
Sinthar Jan 17th 2012 11:10AM
Well as someone who is OLDER than you, and has played nearly every game there is here (as well as many RPG, table top, wargaming, Live FRPG (Thats live ie Real Life, Fantasy Role Playing game) and many other games), I must say I am amazed at your attitude. Personally I have quit the game, for various reasons both in game and out of it.
Your 'Facts' are not facts but OPINIONS. How can a subjective view be a fact?
Plus I love the way you state everyone else is a troll, when its obvious you are the troll here, and the reason why the comments are a 'pile of shit'....well it because people with an attitude decide to post their acidic comments there...such as jjustaposter....oh thats you isnt it.....
I too have ran the whole range of video games, from Binatones first system (with a whole 4 games on it - and 3 of them were almost identical) to today. I have covered almost every home PC, console, and most things in between. How that give you the right to whine like you do is beyond me - maybe you can tell me the relevance?
No matter what thou - being polite costs nothing, something you dont seem to be able to do.
Xayíde Jan 17th 2012 11:33AM
Let's feed the troll moar!!
thebl4ckd0g Jan 16th 2012 1:12PM
cataclysm raid rules from blizzard basically killed my guild. though lack of endgame content hasn't helped either. :(
Bril Jan 16th 2012 2:47PM
Heroic Deathwing's on farm then?
How much endgame content would satisfy people, really? A full tier each month?
There's a finite amount of content Blizz can produce. Maybe the problem with endgame is the players and not the game.
OldSchoolNerd Jan 16th 2012 3:24PM
@Bril
"Heroic Deathwing's on farm then?"
That's not new content.
eel5pe Jan 16th 2012 3:51PM
Hey blackdog, mind elaborating a bit about how the cataclysm rules have changed your guild?
And Bril, you're not being fair. There are blue posts admitting that an unfortunate side-effect of the Azeroth revamp was less endgame content. It's a theme they hit over and over again at Blizzcon when discussing how Pandaland will be different from Cata. There was even an article on WoWI yesterday debating whether the tradeoff was necessary and whether the same needed to be done for Nrend and Oland. It's really not up for debate that there is less endgame content than there was previously- there's fewer factions, fewer 5-mans (even counting the revamps), fewer raids (including an entire canceled tier), fewer raid bosses, and even the rate between patches has been glacial.
By your analogy, any player who declares themselves "bored" with the game has no right to complain unless they have beat H. Deathwing. And are a rank 1 gladiator. And have every achievement in the game. Etc.