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1-17-2012 @ 5:36PM
In the WoW alpha, character models actually had higher polygon counts, but were redesigned to help performance.For everyone screaming about new character models (I mean the people wanting new new models, like something out of Aion) this shows what I have thought for a long time. Just adding more polygons to fill out the gaps in the models, and help smooth out the blocky parts (along with adding higher resolution textures) would help the models so much.
1-17-2012 @ 6:18PM
IMO, that's all most of us really want. Smooth out the existing models with some more poly's and clean up the textures to make the aging models a little less painful to look at. Unfotunately, that's really nothing more than a band-aid on the larger problem. Goblins, Worgen and Pandaren are still going to look miles better in comparison and as you put more work into updating the existing skeleton/model of a Vanilla race, it only becomes more efficient to start from scratch. It's like spending $4,200 repairing your Honda Civic after a crash when you could buy a newer one with fewer miles for $4,500. Sure, the repair is cheaper. But in the long run it's not the best option.
1-17-2012 @ 6:33PM
What Rev said - didn't they say during last Blizzcon that a Pandaren has something like 200 more "virtual bones" than say, the orc model?
1-17-2012 @ 7:40PM
Humans (especially males) would still look damn ugly.
1-17-2012 @ 7:55PM
If it's true that the alpha models had more polygons than the current (classic) models, it sure doesn't show. I looked at the old alpha models, mostly the females and they were clunky and awkward. Especially female troll, which looked basically like just a slighty modified male troll (probably was unfinished).If these higher poly models did indeed exist, they have never been made public or even datamined. I've never seen them, that's one thing for certain.
1-17-2012 @ 8:47PM
When I said higher polygons, I don't mean ten times the amount ofcurrent models. They had more, but they weren't on the level of what'sshown above. Look at early screenshots of male and female Humans. Theyare slightly different, and in some people's opinions slightly betterlooking. The additional polygons can also fill out gaps. Like when amale human or Orc raise their arms, their arms don't go to toothpicsaround the shoulders. Screenshots wouldn't shot that.They were in the alpha friends and family client. People played it.Hell, some of those alpha models are in the game in various places.The fat mayor in the Death Knight starting zone and the head of thetown outside of Valiance Keep are both "fat" alpha human male modelswhich were never used.They can remove polygons without it greatly visually affecting themodels. But usually it does. Female Humans had this happen in BurningCrusade. Their faces were changed, and it visually affected them.Their expression changed. Other models have been changed in one way oranother since release. Female Draenei were also "optimized" early inBurning Crusade, however they weren't visually affected. Gnomes had achange attempted on them in 3.0.2 but it screwed their eyes up so badtheir eyeball textures rolled up into their heads, and the change wasapparantly reverted (it never left the beta/PTR.)Oh, and Rev, here's the catch. Blizzard said they know how people are attached to their characters, and would never force someone to play a completely different model, so unless they choose to use a "original/upgrade" model graphics option like EverQuest did, they will never completely rebuild the models.
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