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1-17-2012 @ 8:47PM
When I said higher polygons, I don't mean ten times the amount ofcurrent models. They had more, but they weren't on the level of what'sshown above. Look at early screenshots of male and female Humans. Theyare slightly different, and in some people's opinions slightly betterlooking. The additional polygons can also fill out gaps. Like when amale human or Orc raise their arms, their arms don't go to toothpicsaround the shoulders. Screenshots wouldn't shot that.They were in the alpha friends and family client. People played it.Hell, some of those alpha models are in the game in various places.The fat mayor in the Death Knight starting zone and the head of thetown outside of Valiance Keep are both "fat" alpha human male modelswhich were never used.They can remove polygons without it greatly visually affecting themodels. But usually it does. Female Humans had this happen in BurningCrusade. Their faces were changed, and it visually affected them.Their expression changed. Other models have been changed in one way oranother since release. Female Draenei were also "optimized" early inBurning Crusade, however they weren't visually affected. Gnomes had achange attempted on them in 3.0.2 but it screwed their eyes up so badtheir eyeball textures rolled up into their heads, and the change wasapparantly reverted (it never left the beta/PTR.)Oh, and Rev, here's the catch. Blizzard said they know how people are attached to their characters, and would never force someone to play a completely different model, so unless they choose to use a "original/upgrade" model graphics option like EverQuest did, they will never completely rebuild the models.
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