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1-17-2012 @ 9:22PM
hopefully MoP will use the Wrath model of quest chains with hubs that will take you from one hub to the next, but you can choose which hub to go to, or skip over certain hubs if you wish. This also leads to minimal phasing, which, while cool as an abstract idea, leads to big headaches when you are talking about a persistent world (like people not being able to see each other, herb/ore nodes out of phase, etc).
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