Totem Talk: How much do resto shaman set bonuses and mastery matter?

For as long as we've been healing, there's always been a pretty solid debate on what the best stats were. Was haste the king of the castle? Was it better to stack spirit and crit? The inclusion of mastery did nothing to help this particular debate and honestly just complicated it a little bit further. Set bonuses from our tier pieces are also something that has been debated. Are they worth it compared to off-set gear? How important is it that I reach my four-piece?
The debate continues on throughout Dragon Soul, and as Cataclysm winds down to a close, those choices will have an impact long into the next expansion. In the eternal debate and questions, there are some very simple answers to be had.
Mastery matters, and here's why
Mastery was one of those stats that was introduced in such a way that we originally didn't know what to make of it. It was at the tail end of Wrath of the Lich King, when things were getting prepped for Cataclysm. The value of our mastery comes in whenever the targets we are healing are at very low health. In fact, the lower their health, the more Deep Healing kicks in for.
The problem with it has always been that the better your raid group is at avoiding damage, or the better your healing team is, the less mastery is valued. If players aren't taking damage, then what good was mastery, right?
When Cataclysm first came out, the debate between mastery and haste was settled with haste plateauing at 916, or the first haste break point. It gave all our HoT effects an extra tick of healing, but anything beyond that required sacrificing other stats that we just couldn't do without hurting ourselves as healers. After that, mastery was next on the list, especially on progression fights and hard modes. That extra mastery smoothed out healing on some difficult fights like Magmaw and Chimaeron, where the damage to the raid was pretty much nonstop and health totals were usually low.
After Blackwing Descent, The Bastion of Twilight and Throne of the Four Winds came Firelands. With it came a whole new set of problems -- mainly, a ton of avoidable damage that rendered our mastery almost null when people were doing what they were supposed to be. We suffered for it a little bit, but in the most recent tier of raiding, we've bounced back. This has in large part had to do with how the current tier of raiding is balanced via its mechanics, meaning lots of grouped-up fights and a lot of raid-wide damage to contend with.
As a result, right now mastery is one of our best stats that we can focus on. With all the raid-wide damage and the lower health totals in general, it just has that much more punch right now. This holds especially true in the hard mode fights for the Dragon Soul bosses. Take Morchok, for example. On heroic mode, he splits himself into two parts and just rains down damage. That amount of damage he dishes out is ideal for our master. Here's visible proof of two attempts of heroic Morchok.


At least for now in Dragon Soul, mastery matters quite a bit. Having a healthy amount of it will help stabilize your raid and give you quite a bit more healing. If mechanics and raid fights persist like this going into Mists of Pandaria, where the amount of damage being dealt and the mechanics play to our abilities, we will see mastery being a strong stat long into the years to come.
How important are my set bonuses?
Every tier of raid content brings with it new set bonuses on the raid gear. This tier is no different than any other, except that our set bonuses have a greater impact on our overall healing than I think many of use would like to admit. While our core stats are always going to be important, the fact that mastery is so good for us in a lot of fights means we'll be skimping on other stats like spirit and haste to make use of it.
The problem is that those stats are still very good for us. So how do we compensate? Well, in tier 13, this is accomplished pretty well by two-piece and four-piece set bonuses. The two-piece bonus itself grants us a reduced cost in our healing spells whenever we cast Mana Tide Totem for 15 seconds. That might not seem like a lot, but if you're aggressively using Mana Tide Totem to recover your mana, that 15 seconds of reduced mana cost will help you regain your mana totals while still healing. It helps out quite a bit, and you'll notice the difference in your mana totals right away. Getting your two-piece bonus will be very important for your healing longevity.
The four-piece bonus is fairly important as well. It accomplishes a few things that are important. While there are not a lot of fights that require us to move around, there are some points where having a few extra seconds on Spiritwalker's Grace could be a life-saver. Think of the lightning phase and ice phase of Hagara, where there's damage to heal but you have to be on the move for pretty much the entire time. That couple of extra seconds will give you just the punch you need.
The other thing it accomplishes is to make Spiritwalker's Grace useful on fights where you don't have to move. It essentially turns it into a healing cooldown that you can unleash every 2 minutes to give you 30% more haste while SwG is active. There are a lot of fights where you can utilize it to deal with burst damage. Ultraxion, Spine of Deathwing and the Madness of Deathwing are all encounters that have perfect opportunities to use it, and with possibly keeping your haste as low as 916, having that extra boost to haste on command can be quite handy.
My suggestion: Get your hands on your set bonuses as soon as you can. It will make your life as a healer much easier. To that extent, even running a Raid Finder group outside of your normal raid schedule might be worth your time. They are generally pretty quick queues for healers, and even with reduced stats on the items themselves, the set bonuses are worth it.
So how has your experience been? Have you found mastery to be super helpful? How about your set bonuses -- do you have them? How big of a difference have they made for you?
Filed under: Shaman, (Shaman) Totem Talk






Reader Comments (Page 1 of 1)
kate Jan 17th 2012 3:28PM
the 4p bonus has been amazing! While healing zon'ozz for instance I can alternate between my SLT for one phase and dropping a HR, hitting SWG and using that 30% haste to let the chain heals fly keeping the raid up and successful.
Delphenus Jan 17th 2012 3:35PM
Now, I may just be an enhancement shaman forced to do-the-resto on nights with low healer turn-up, but I find haste to be king on the fights in heroic DS I have to heal.
In my experience, I see a devaluing of our single-target heals and an overwhelming surge in AoE healing casts, which take a fairly long time to get out. On heroic Morchok, where you have little time to cast inbetween getting knocked around by crystals and having to move to the next, having that little bit of extra haste really shines... especially when trying to compete with those other healers with instant cast AoEs. Almost every fight has everyone stacking at critical moments, and chaining those heals together becomes that much more important.
But then again, I am just an offspec dude using other, better healers as crutches, and so my mastery never really kicks in to its full effect with everyone staying at stable levels.
Joe Perez Jan 17th 2012 3:48PM
Haste pulls ahead when your other healers aren't leaving you much to heal, and it will largely depend on the healing team you have at your disposal.
Also, Nice icon :D
Adam Jan 17th 2012 4:27PM
I'm currently rocking two 2 set bonuses, 12 and 13. And I'm loving the ability to just heal without worrying about running out of mana. I finished a raid finder Madness fight last week near the top of the meter, and at full mana.
avahnel Jan 17th 2012 4:46PM
I heal on the raid finder mostly cause of time issues, but what about doing the 2 pc for resto and the 2pc from the "ele" set? The mastery bonus from there is pretty substantial.
gymboy91 Jan 17th 2012 5:19PM
Don't you only get the mastery when u use elemental overload, a elemental-talented CD?
gymboy91 Jan 17th 2012 5:22PM
and when I said elemental overload...I meant elemental mastery
http://www.wowhead.com/spell=16166 : the CD
http://www.wowhead.com/item=78723 : the elemental tier chest
Asfaay Jan 17th 2012 5:37PM
Mr Robot has reforged my shaman to 1236 haste. I've recently started doing whatever that website tells me for her as I am not that familiar with resto shamans. She has a 384 ilvl and 1609 mastery. Am I being led astray?
Crispn Jan 17th 2012 9:23PM
Haste is a throughput stat, but mastery, as stated above, is more so in Dragon Soul. That being said you are a 300ish above the haste breakpoint for riptide-meaning you get an extra tick out of it- and its probably best to aim for the 916 mark. However, if you really like haste you can try and reach the much higher 2000ish breakpoint, I dont know it because Ive never tried for it, which is pretty potent, but maybe not as good as mastery in these high, unavoidable damaging encounters of Dragon Soul.
Archie Jan 17th 2012 5:57PM
Do you have any advice for an elemental shaman wanting to learn resto for off spec? Can I still use my elemental set before I get a resto set? Where could I get some nice trinkets?
Melfina Jan 18th 2012 12:09AM
There's a decent healing/dps trinket in one of the twilight dungeons. I forget which one. Also, my shaman is ele/resto, and uses the same gear for most stuff. It's decent enough in LFR, but I do go oom fast without other good healers around, and I wouldn't heal a 10 man in it.
Melfina Jan 18th 2012 12:11AM
Went and checked the armory. It's Foul Gift of the Demon Lord.
Archie Jan 17th 2012 5:59PM
Do you have any advice for an elemental shaman wanting to learn resto
for off spec? Can I still use my elemental set before I get a resto
set? Where could I get some nice trinkets?
Archlord Jan 17th 2012 6:00PM
Do you have any advice for an elemental shaman wanting to learn resto
for off spec? Can I still use my elemental set before I get a resto
set? Where could I get some nice trinkets?
Xaklo Jan 17th 2012 6:00PM
There seems to be one encounter in DS that SEVERELY gimps our mastery though. Spine. Having to heal through Searing Plasma means we're not putting deep healing to any real use, as for the most part, players are staying nearly topped off.
Which is not to say we're the only class at a disadvantage to "healing" non-damage. Disc Priest's and Holy Paladin's extra absorbs do nothing when players aren't taking actual damage (except for MAYBE the small ticks the debuffs do every 10 secs).
There is a flip side to this debuff though. I've noticed immediately after Fiery Grasp or any other effect that brings a debuffed player to low health, we can make GREAT use of our mastery. As we're essentially healing the player at the same low percentage until the debuff falls.
monkeroe Jan 31st 2012 1:42PM
Wow maybe I'm doing something very very wrong. I still haven't gotten the set bonuses but i have swapped out my haste for mastery and for crit. this is why i feel like im doing something very very wrong. Crit is the one that gives me supa healing and mastery really dont have the same effect. Ive reforged my haste for both and we have a lot more wipes with me as a mastery shaman then me as a critical shaman. this is another reason im concerned about the set bonuses. i have the pieces to get the 2piece but im not sure if i want to lose mana regen from riptide, and chain heal not removing riptide off my target. I dont use my mana tide totem for me i use it for the rest of the raid. im competitive with my healing numbers and i dont go omm. the other healers around me pally, priest(holy or disc) and druid gets more use out of it then i do. Is my problem that im around good healers that i dont need the mastery? and im casting lighting bolt so i dont go omm? and lastly my haste is 1220. why is my shaman stats and stuff so different then others?