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1-17-2012 @ 6:00PM
There seems to be one encounter in DS that SEVERELY gimps our mastery though. Spine. Having to heal through Searing Plasma means we're not putting deep healing to any real use, as for the most part, players are staying nearly topped off. Which is not to say we're the only class at a disadvantage to "healing" non-damage. Disc Priest's and Holy Paladin's extra absorbs do nothing when players aren't taking actual damage (except for MAYBE the small ticks the debuffs do every 10 secs).There is a flip side to this debuff though. I've noticed immediately after Fiery Grasp or any other effect that brings a debuffed player to low health, we can make GREAT use of our mastery. As we're essentially healing the player at the same low percentage until the debuff falls.
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