Blood Sport: How to get started in Arenas
Now, I've put that video up there because I think it's the culmination of one of the most exciting Arena finals I've ever watched. Bear in mind if you're watching it on speakers that the commentators get pretty excitable at various points, and there are a couple of "cr*ps" in there.
The Arena is, in my opinion, the biggest rush in the entire game. Nothing in PvE can compare. And these guys in this video are the best of the best -- quite literally, in fact. That's what this match was, the final match of the BlizzCon Arena Grand Finals of 2011. If you enjoyed watching it, I heartily encourage you to watch the rest of it.
If you're a pure PvE player, you may possibly have watched that and thought "Holy moly, what on earth just happened?" I wouldn't blame you. It's fast-paced, reactionary, and confusing as all hell when you get started. So that's why I'm writing this post -- to help you get started.
So what's Rule 1? Resilience. Resilience, resilience, resilience. We touch on this in our initial PvE to PvP guide, but for Arena, I can't express strongly enough how important it is.
Resilience was altered somewhat in patch 4.1, when it shifted from scaling return to linear return. What does that mean? Well, basically, once you pass a certain resilience threshold, each point of resilience will award you marginally less than your very first point of resilience did. This however does nothing to remove the importance of resilience whatsoever. Just thought I'd mention it!
If you hover your cursor over the resilience number in your character screen, you will be able to see the percentage damage reduction that your current resilience provides. That damage reduction does nothing whatsoever against NPCs. It only works against other players, so it's not going to help you in your raids. Armor does have some impact in Arena -- a cloth wearer is going to be a touch more squishy than a plate wearer -- but it's not as important as you think.
Let's talk numbers
So how much resilience do you need for Arena? People ask this fairly regularly. My advice is always to shoot for a number around the 4,000 mark. A couple of friends in my guild dinged 85 on a mage and a rogue recently, a great 2v2 pairing, and went into the Arena against advice with a paltry 1,800 resilience. Quite apart from the ill-advisedness of heading into the Arena with brand new characters that you might not have completely wrapped your head around, 1,800 resilience is far too little. Even the Snutzs of this world would struggle with 1,800 resilience.
Of course, I should add that I'm talking about max-level Arena here, not level 70 Arena, where you probably couldn't get 1,800 resilience for love or money.
How on earth do you get to 4,000 resilience? Well, step one, head to the Auction House. The most recent crafted set, called Vicious armor (such as Vicious Pyrium Breastplate), is item level 377. It's Pyrium or Ornate Pyrium for plate wearers, Charscale or Dragonscale for mail wearers, Wyrmhide or Leather for leather wearers and Embersilk or Fireweave for cloth wearers. (Thanks Molly)
If you are wealthy enough to afford that entire set, that'll net you a respectable 2,291 resilience, plus another 400 for the set bonus! Some 2,691 resilience is really not bad for a start. But that assumes that your set is even available in its entirety in your server's Auction House, including the rings, neck and relic -- and in my experience, that's unlikely. Additionally, that's still not really enough, so you'll need to grind some honor via Battlegrounds or justice conversion. As I mentioned in a previous column, you really need a trinket that frees you from CC (unless you're a human); that should be your first honor purchase. And as I've said before (but bears repeating), don't replace PvP items with better PvP items until you're not wearing PvE gear. There are exceptions to this, like Cunning of the Cruel, but it's a good general rule. Once you start getting toward the conquest threshold (7,800) for buying weapons, save up and get one.
Battleground wins now also grant conquest points -- but my goodness, grinding your way to the cap each week via Battlegrounds would be a soul-destroying experience. So once you've about 3,500 resilience, I'd leap cheerfully into the Arena.
I'm, like, so resilient right now. What next?
Well, find yourself some friends to go into the Arena with! You can advertise yourself in trade, but if you're new to the Arena, I'd really, really recommend starting off with people you know well and get along with. Do some duels to get used to what it's like to be under attack, get used to working out what to use and when, how to survive, how to self-heal.Why? Well, your first Arenas are likely going to be immensely frustrating. Unless you're a genius in the making, by starting fresh with an MMR of 1,500, you're going to be losing some matches. Even if you know your class really well for PvE and your cohorts are very experienced PvPers, this is a totally different ball game, and it's very difficult to carry someone in Arena, particularly in 2v2 and 3v3.
3 tips for improving your initial arenas
1. Positioning Think about where you're fighting and what that means for your comp and your enemies. If you're a healer, you only need to be in line of sight of your teammates to heal them, not in line of sight of the enemy. Hide behind pillars, hide behind boxes, hide on different levels. But, if you're the one under fire, bear in mind that if you're playing a comp with peels -- and by peels, I mean CC used to "peel" an enemy off you, allowing you to heal or escape -- they need the people chasing you to be in line of sight of them to get the baddies off you.
If you're a melee player, you need to be in melee range of the enemy. There I go again, stating the obvious! But that has ramifications for your healers -- if you're way over the other side of the Arena out of range of your healer, they're either going to have to not heal you or run into the open, where they're very susceptible to CC. Try to draw the enemy to positions that are advantageous for you, rather than allowing yourself to be drawn.
Casters, you're kind of a halfway house. If you're not being tunneled and are allowed to cast freely, you can be in the open and pew-pew away. However, if you're being focused or repeatedly CCed, think about how you can still put out damage while doing something to avoid taking too much of it yourself. Pillars are still your friends; warlocks have teleports, mages have endless CC, and moonkin have typhoon. Think about what you have that is instant-cast damage, what you have that slows, and what you have that keeps them within zapping range but away from you.
2. Communication Talk to each other. Get on Skype. I still prefer it over Vent or similar tools, although Mumble seems it might be a viable option with the lack of lag. Tell each other what you're doing. This is hugely important in comps with a lot of CC. If you can effectively chain-CC the opposition's healer, you could well burn down a squishy DPS before that healer can get a single cast off. If you go searching for videos of high-level PvP players, you'll notice that there's a near-constant dialogue.
Tell your teammates if you're CCed. Tell them if you're slowed. Tell them which target you're on. Tell them if a target is low, and tell them if you think a switch to that target is a good idea. Tell them if you're using an Ice Block, a bubble, a teleport, a trinket. Tell them if you're jumping down a level or up a level. Tell them if you desperately need that rogue not to be attacking you anymore because you have absolutely no cooldowns left and you're Garrotted. Tell them if you have a cooldown available; tell them if they ask for one and you don't have it available.
3. Persistence I know, it's really hard. PvP isn't like PvE -- you can't go back and face the same comp over and over again and try different tactics to see what works and what doesn't. Having said that, if you have several PvPing friends, you might have enough for a wargame or two, and these are really fantastic ways to practice, as are duels.
Always try to think of what you could have done better. Try not to blame your teammates for losses, and try not to blame it on the other comp being somehow unbeatable. As your MMR adjusts to your skill, it'll get better, but just keep at it. Try your best to reach the conquest cap every week. Practice, practice, practice, and stick with your partners unless it all goes horribly wrong.
Filed under: PvP, Blood Sport (Arena PvP)
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Reader Comments (Page 2 of 2)
Mal Jan 18th 2012 7:52PM
The thing that's always kept me away from Arena is the fact that you HAVE to change the entire interface of the game in order to play properly. You can see it right there in that video. That to me just makes it feel like the game was not designed for this. And being one of those people who have enough trouble getting one single raid frame mod to work properly it's out of the question to change my whole UI.
Well that and the way my computer starts lagging with more that 15 players in one area. But that's a different story.
Pazazu Jan 19th 2012 1:24AM
That was not a player's UI, it was some kind of special esports-cast view mode. You can play arenas with the default UI, and in fact top players must, since Arena Tournament realms do not allow addons.
paul.morales91 Jan 18th 2012 8:36PM
Olivia,
Quick question. I you're not a healer, is it better to spec more toward dps or survivability? I ask this mainly as a feral druid, but it could also apply to all the DK's, Pallies, and Warriors out there.
Pazazu Jan 19th 2012 1:26AM
Survivability is almost always better, except possibly at very high levels of resilience. You can't land any burst or CC when you're dead, and matches typically are over when one person goes down.
Olivia Grace Jan 19th 2012 5:33AM
Hi Paul!
On a phone so excuse the brevity, but as above go for survivability initially, as you get more experienced, or if you play with a healer you might want to spec more offensively.
Good luck!
Olivia
Accipeter Jan 18th 2012 11:09PM
Great article!
Does anybody know what addons the commentators in the video are using? I'm just getting into pvp, and would like to start learning about what addons are best for quickly seeing cds, enemy casts, etc.
Olivia Grace Jan 19th 2012 5:36AM
Hi Accipeter! Have a look at my previous column, filed under blood sport above, it's about addons and basic ui changes!
This is something I'll cover more in future too.
Thanks
Olivia
Caliea Jan 19th 2012 10:42AM
I have a resto shaman that I've been taking into BGs lately. And am beginning to have dreams about arenas. I've only tried them once, on a hunter, and I died in about 5.7 seconds.
I stumbled across Skill-Capped's videos on youtube yesterday, and have to say - the few I watched were really great.
Hevan did one for Resto Shamans, and he shows the fights and then lays out what he was thinking and why he did what he did at specific times. It was amazingly informative for someone like me. I had Wowhead open at the same time, and looked up what spells he was defending against. One of my major weaknesses at the moment is that I don't have a great understanding of other classes' PvP spells. So I am not quick to figure out how to protect against them. He does a great job of telling you details. (I'll try to put the link but not sure if Joystiq allows them? http://youtu.be/TffL5ovXJe4)
The other video they had was one on Situational Awareness by Zelyx. It was perfect! He did a great job of explaining what he was trying to keep track of, and how he did it, and showing you how he reacts in certain situations and what is going right/wrong at any given moment. (link: http://youtu.be/4UwJ3Pg46WA)
I'm not affiliated with them at all - no shilling here, I promose! I was just really impressed and felt like I learned a lot just from those few videos.
This article was timely for me, Olivia - thanks for writing it!
Mackeli Jan 19th 2012 7:41PM
Hi Olivia,
Thanks for bring Bloodsport to life again :D loving the articles
As someone who has just recently started arena (last two seasons) one thing I noticed that people don't really talk about, is that you start out at 1500mmr, people should be aware that they will probably have 4-5 straight losses before they even run in to people of equivalent skill, at first it can be very disheartening and I think it's responsible for a lot of people giving up at the start
If you could maybe point that out to people, I know that it was the biggest barrier to me, just not understanding that I had to lose until my mmr got low enough
thanks :):)
ScrubRogue Jan 23rd 2012 1:47PM
Loving this, but there's one more thing you should warn new pvpers about and that's the inevitable elitism that will face them. I've pvped since the first day and I still have to take anyone I can find to grind out points for the week. Guy in greens? Sure beats missing my week's conquest.
RBGs are the same, [Three's Company: 2400] or forget it.
I'd really love to play with people who are about my skill level (1900-2000) and stick with it but good luck finding someone; it seems everyone is either elite or new.
Mind you I'm on a pvp server so the pvp focus is higher than normal.
ScrubRogue Jan 23rd 2012 1:51PM
A suggestion for Blizzard (in case they read this lol) make a "random 2s, 3s, 5s" ladder for scrubs and maybe even a random 10s for RBGs, give them an MMR and try (best effort) to put them with and against people of their skill.
I'd so love this.
Padeen Feb 15th 2012 4:27PM
Thanks Olivia; inspirational! I've just started doing BGs; always avoided PvP before, including duels, arena, etc. But now I'm starting to really like it. But do I have a problem? I leveled my toon before I was attracted to PvP, and wonder if it is just an impossible build to use for PvP; it's an MM Hunter, though I have BM as an alt spec. Should I just start again leveling a new toon, or can I get some satisfaction (i. e. not loose ALL the time). with a hunter?