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1-19-2012 @ 1:04AM
@MasarahWhile your philosophy is understandable (and I believe correct), it should also be said that Blizzard has gone against their original reasoning for nerfing content (before LFR was ever introduced) -- to allow more people to experience content. Now that LFR exists, everyone can easily see content, thus the nerfs must be for a different reason (as you alluded). However, that doesn't address the fact that hard modes are intended to be difficult. I do hard modes specifically BECAUSE they are difficult. Perhaps I am the exception, but I enjoy breaking my face against a boss for days, weeks, or months. If I can't beat a heroic encounter after six months of trying... that's no reason for Blizzard to nerf it. Don't try to make me feel invincible after smashing my face against the wall. Let me take the defeat like a man and ENJOY it. I believe it is safe to say that the majority of hard mode guilds play mostly to hear the nerd screams of joy after killing a boss after hundreds of wipes. If Blizzard lowers the bar so more guilds can clear it, it cheapens the kill for those that have and have NOT defeated the encounter. To that I say this: keep guild-breaking bosses out of normal mode by way of nerfs. But let hard mode guilds know that they're going into this content at the risk of obliterating the very fabric that holds their guild together.Now then, does Blizzard agree with that philosophy? Apparently not. But I'd at least like to hear their reasoning for it, which is probably driven by money (and understandably so). All I really want is for them to acknowledge it publicly.
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