Know Your Lore: Where is WoW's story headed in the distant future?

Because of the way we experience the setting, the story of World of Warcraft progresses in bursts. It's fair to think of each expansion as a new series, and the patches as episodic, in the same manner as British TV series such as Doctor Who or Turning Evil. Therefore, each expansion brings new settings, new dangers, and a new, overarching storyline, while each patch is an advancement of that storyline, bringing it to a conclusion with the ultimate patch of each expansion. In this way, Patch 4.3 is effectively a multi-part episode concluding the story of our confrontation with Deathwing.
I bring this up because with Mists of Pandaria, we're going to see a whole new place and explore it. In essence, it will be an expansion that introduces a great deal of new -- new lands, new peoples, new experiences. While it will still be part of Azeroth and still part of the unfolding storyline, it's also a change to switch gears and get away from the familiar. In a game like WoW, it's necessary to introduce new elements in this way to keep the setting engaging. It may be hard to relate now, but Ragnaros, Ahn'Qiraj, the Old Gods, the Silithid, all were introduced in World of Warcraft and not any of the RTS games. Look at the Warcraft III map of Kalimdor. You'll notice pretty much everything south of Feralas is blank on it.
This puts me in mind to speculate on the future of the game and where the lore is going to take us. Not just in Mists, of course, as I expect that much of the lore of the expansion is well and truly fleshed out already, and I'm as eager as anyone to see it. But we've got expansions down the road and trends to consider. None of this absolutely will happen ... but some of it might.
The Blackrock clan and the Horde
The Blackrock clan of orcs is placed in an unusual position as the war between Alliance and Horde continues. They still hold Blackrock Mountain, but with the death of Rend Blackhand and many of the corrupt leaders of the Blackrocks and the rooting out of Nefarian once and for all, the Blackrocks are at a tipping point. Consider that this was the clan of Blackhand the Destroyer, the clan of Orgrim Doomhammer, the clan that led the charge through the Dark Portal and that shaped the very destiny of the Horde entire for decades. Now, for the first time, they're leaderless and not under the control of an outside force like Nefarian. What does that mean?
Considering that we know that Eitrigg and his son Ariok are Blackrocks, it's possible that we'll see a renaissance for the clan. For one thing, they still hold a bastion of power directly north and south of Alliance territory. From Blackrock Mountain, Blackrock orcs can threaten Redridge and Northshire and can even strike north into the Searing Gorge. They're at war with the Dark Iron dwarves, who are also free of Ragnaros at the same time that the orcs are free of Nefarian, and we know that Moira Thaurissan is making progress toward claiming rule of both Bronzebeard and Dark Iron for her son, Dagran Thaurissan II. This puts the Blackrocks in a position where they need alliances to survive.

Furthermore, the Dragonmaw offered a port and a toehold into the Twilight Highlands, a territory fairly distant from any other Horde base and with minimal strategic importance aside from bringing war to the Twilight's Hammer. The Blackrocks can offer a fortress right in the heart of the Eastern Kingdoms, quite close to Kargath and Stonard for ease of resupply and reinforcement, that divides Khaz Modan from Redridge. If you want to eventually move to sack Stormwind, this is a tempting forward base.
Keep an eye on the Blackrocks. They have nothing to lose at this point and nothing stopping them from agreeing to recognize Garrosh as Warchief. And if they do, the Alliance will find the wolf is now squatting directly on their door. A stronger Blackrock/Horde relationship doesn't need to happen during Mists, but it almost seems inevitable once we move past it.
The Prophecy of Velen
Pandaria and its wonders and dangers are compelling and new, and I for one am looking forward to exploring them. But I definitely see our sojourn there as an interlude where we get to see a place that developed on its own for 10,000 years and experience their different perspectives and histories. Always looming in the background is the prophecy that Velen spoke to Magtoor and Avuun. Azeroth is not merely a world torn apart by wars, with a history of conflict and clashes against great, terrible forces of destruction. There's a war coming, a war of cosmic significance before which even Deathwing is merely a harbinger. And that ultimate conflict between equal and opposite cosmic forces will be fought on this small, twice-sundered planet.
One of the creatures mentioned in previews of the upcoming expansion is the Sha, living manifestations of dark energy. The Sha remind us not only of Entropius (the dark cycle form of M'uru) but also of the stained glass entities seen in the Descent Into Madness in Ulduar.

This leads us to consider that our sojourn in Pandaria is more than a vacation, but rather is another step on the rediscovery of the forces arrayed against us in the coming conflict. The Sha, with their connection to negative energy, could well be foot soldiers of the prophesied army of darkness. The revelation that it is the negative emotions of mortals that help nurture the Sha (just as it was the Blood Knights' own arrogance, desperation and addiction that may have led to M'uru's becoming Entropius) may be a lesson we need to learn before we can be ready.
We definitely need to keep an eye on the Sha and their origins and genesis. They're the first clue that Mists is more than just a fun change of pace. It's a new chapter in the story we've been seeing since we stepped foot onto the alien soil of Outland. It may not be a coincidence that the ethereals have returned and set foot on Azeroth proper for once. They lost a world to a Void Lord named Dimensius the All-Devouring, who bears a striking resemblence to Entropius. We know little about the origins of Voidwalkers, after all. They could well be a cosmic form of the Sha or akin to them. If negative emotions can create negative entities, how much negativity can the destruction of a world generate?
The Abyss and our tendency to stare right into it
We're going to Pandaria as part of the escalating conflict between the Horde and the Alliance. Our presence there and the fact that we bring our wars with us will destablize a world that's been apart for 10,000 years, bring back the Sha, set the ancient Mogu on the path to reclaiming their empire from the Pandaren, and otherwise upset a whole mess of apple carts.
One of the aspects of this conflict that I think will need to be sharpened is the tendency to try and show that neither faction is composed of plaster saints or Snidely Whiplash clones. We'll need to see the Alliance attack more often, more aggressively, and in a more convincing manner than the half-hearted Camp Taurajo massacre. No more We tried to leave them an escape route through the Quillboars; we had no idea the Quillboars hated them so much! back doors out of looking bad. We need to take a page from the real history of warfare and see the Alliance pull a Dresden, striking hard and without mercy at the Horde, even if it means civilian casualties. We need to see people who we identify with on both sides take actions that normally would be unthinkable.
I expect we'll get that in the lead-up to Pandaria and that a great deal of the Horde or Alliance specific questing and exploring is going to be couched in terms of the growing war and choices. Do you destroy that village, or let the Horde have it and an advantage over you that could well win them the war? Do you let the Alliance alone while they're battling a host of Mantid warriors, or do you take advantage of their weakened state to crush them even when they were offering no threat to you? By going to a new land, we get to see ourselves through an entirely new context, and I expect some of us might really dislike what we see. I even hope for it, because that kind of conflict is storytelling gold.
Next week: the Scholomance.
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
We definitely need to keep an eye on the Sha and their origins and genesis. They're the first clue that Mists is more than just a fun change of pace. It's a new chapter in the story we've been seeing since we stepped foot onto the alien soil of Outland. It may not be a coincidence that the ethereals have returned and set foot on Azeroth proper for once. They lost a world to a Void Lord named Dimensius the All-Devouring, who bears a striking resemblence to Entropius. We know little about the origins of Voidwalkers, after all. They could well be a cosmic form of the Sha or akin to them. If negative emotions can create negative entities, how much negativity can the destruction of a world generate?
The Abyss and our tendency to stare right into it
We're going to Pandaria as part of the escalating conflict between the Horde and the Alliance. Our presence there and the fact that we bring our wars with us will destablize a world that's been apart for 10,000 years, bring back the Sha, set the ancient Mogu on the path to reclaiming their empire from the Pandaren, and otherwise upset a whole mess of apple carts.
One of the aspects of this conflict that I think will need to be sharpened is the tendency to try and show that neither faction is composed of plaster saints or Snidely Whiplash clones. We'll need to see the Alliance attack more often, more aggressively, and in a more convincing manner than the half-hearted Camp Taurajo massacre. No more We tried to leave them an escape route through the Quillboars; we had no idea the Quillboars hated them so much! back doors out of looking bad. We need to take a page from the real history of warfare and see the Alliance pull a Dresden, striking hard and without mercy at the Horde, even if it means civilian casualties. We need to see people who we identify with on both sides take actions that normally would be unthinkable.
I expect we'll get that in the lead-up to Pandaria and that a great deal of the Horde or Alliance specific questing and exploring is going to be couched in terms of the growing war and choices. Do you destroy that village, or let the Horde have it and an advantage over you that could well win them the war? Do you let the Alliance alone while they're battling a host of Mantid warriors, or do you take advantage of their weakened state to crush them even when they were offering no threat to you? By going to a new land, we get to see ourselves through an entirely new context, and I expect some of us might really dislike what we see. I even hope for it, because that kind of conflict is storytelling gold.
Next week: the Scholomance.
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Cataclysm, Mists of Pandaria






Reader Comments (Page 1 of 4)
monotype Jan 18th 2012 3:15PM
If the advent of the Sha means that I can finally play an ethereal, I will be race changing allllll my toons.
Frank-potato Jan 18th 2012 9:36PM
█ ████████ ██████ ██████████ ██ ████ ██ ████ ██████████ ██. ███ ███ This comment has been found in violation of H.R. 3261, S.O.P.A and has been removed.
T Jan 18th 2012 3:17PM
I see two possibilities, and they are not mutually exclusive:
1. An exciting new entertainment franchise is started several years from now that bears a passing resemblance to existing (but largely unused) WoW lore and/or artwork. Rather than expand on the original thoughts and ideas put forward by the Blizzard of years ago, the setting and overall theme will be reconfigured to take advantage of the entertainment franchise in question while still trying to bear a passing resemblance to the older art and ideas.
2. The story will go wherever Blizzard needs it to go, as long as it provides them a basis for introducing whatever dungeons, raids or (in the case of Cataclysm) zones they already had in mind before they actually create the story. In other words, the precise opposite of the way it should be done.
Pyromelter Jan 18th 2012 3:29PM
The Alliance does not need to firebomb a town of civilians of minimal strategic importance once they had pretty much won the war.
What they need to do is push forward with an all-out assault and re-colonize strategic territory. Gilneas and Astranaar are two places that come to mind.
If you want them to bomb a city, then they should consider a weapon of mass destruction either within the Undercity or dropped on top of orgrimmar. As much as goblins make things go boom, it's the gnomes that tinker with radioactive/nuclear technology, and would be more able to develop a nuclear-type weapon. Plus that would be an ironic plot twist, the alliance committing mass murder on the horde's largest populations.
Matheus314 Jan 18th 2012 3:39PM
Why not an gnome atomic bomb destroying the actual 'stromwind-pointed-goblin-missle' in Azshara? That would be awesome and at the same time would fix this nonsense.
Hal Jan 18th 2012 4:06PM
Actually, that's not a half-bad idea. Here's how I see that playing out (your mileage may vary):
-Sylvanas continues her conquest across the northern reaches of the Eastern Kingdoms, which includes creating new undead and deploying the plague. Eventually, this garners the attention of Tirion Fordring and the Argent Crusade.
-Incensed by the actions of what is essentially the new "Lich Queen," the Crusade attempts to fight against the Forsaken but is stymied because of the backing of the Horde.
-Tirion appeals to the Alliance for assistance. This could play out in a number of ways, but the end result: Gnomish fun-gineers deliver a doomsday device to the Undercity similar to the one that wiped out Gnomeregan. It is likely a secret attack made under cover of a joint Crusade/Alliance assault.
-Undercity is destroyed, or at least made uninhabitable, even for the undead. Most of the Forsaken are destroyed. The remnants of Forsaken forces are forced to retreat to the Scarlet Monastery, where the undead remnants of the Scarlet Crusade deal with the choice to either join the Forsaken or be destroyed.
-(Optional) Sylvanas is missing and presumed dead after the attack on Undercity. A new leader arises to lead the Forsaken as a faction: Battered, but loyal to the Horde, unlikely to pursue the "Death to the living" agenda.
Oh, this path of events is highly unlikely. It'd mean either heavy phasing in Tirisfal/Plaguelands or revamping the content that was just recently revamped. Scarlet Monastery would probably go away as a dungeon, and Blizzard seems reluctant to let go of the legacy dungeons.
Still, this seems like a feasible path. And it'd definitely rock the boat for some factions and lore figures that need it.
Pyromelter Jan 18th 2012 4:18PM
You wouldn't have to phase a story element like this. What you do is you place it as part of the opening cinematic for the expansion. Any WMD that goes off in Azeroth would have be placed either between expansions, or in a completely new single player campaign RTS - either another chapter to Warcraft 3, or an actual Warcraft 4. Otherwise you run the risk of having player characters in the way, and there is simply no good way to retcon player characters surviving a nuclear explosion right on top of them in-game. In a between-expansion way, you can easily explain it by saying you were out in a dungeon, raid, or battleground, and when you returned back to UC/Org, you found it in ruins, and then have to deal with the aftermath.
Incidentally what WoW needs more than anything is a single-player RTS campaign. A 5-10 dollar DLC to Warcraft 3 would have the dual effect of generating revenue with minimal cost to blizzard, while allowing them to advance the story and allow them to familiarize players with new heroes' storylines.
AROD Jan 18th 2012 4:25PM
This is one thing I never understood from WOW... we are in a fantasy medieval world and yet my toons are riding motorcycles, one flies a helicopter, dropping bombs and now we talk about weapons of mass destruction. Would it be better to sort it out the old fashion way??? that is march to orctown with your catapults and seige engines and then launch a few decomposing cows (not taureens... they are just too cool) into the town and then let the sickness take over from there? why do we need to "bomb"? it actually makes no sense in the setting of the game... I know it is a game and we have the EXODAR but we should go back to basics... throw the cow over and be done with it... or catapult a couple of undeads just to watch them land, get up, dust off their clothes and then say "was it really necessary? my cousin was already here..."
Hal Jan 18th 2012 4:26PM
Your points about cinematics notwithstanding, Blizzard won't release DLC for WC3. That game is a decade old at this point; if you thought WoW's graphics looked dated, then you'd find WC3 severely disappointing.
In my mind, they really do need to make a Warcraft 4 or some equivalent before they move to a "WoW 2." The story needs an opportunity to move in broad strokes, and be told in a way that doesn't require some measure of balance between the factions. I'd even settle for a single-player RPG instead of an RTS, simply because it's a better medium for moving the story forward.
But that's my two cents. Who knows what the next game in the Warcraft line will look like, or when it would ever be seen?
Thayer Jan 18th 2012 4:55PM
Scarlet Monastery isn't going anywhere, since Blizzard has already announced the upcoming Heroic Scarlet Monastery, which will be released with MoP and will include the first two wings (Graveyard and Library iirc). It's a neat idea you have, but it's not going to happen.
Langis Langley Jan 18th 2012 5:59PM
Re: WoW being a "medieval fantasy world": it totally isn't. It's just a "fantasy" world. Demons, space travel, humans with swords, aliens with swords, industrial age technology, space-y dimensional technology: it's not medieval.
Nothing introduced in WoW is out of place in WoW's universe, except blatant cameos like stuff from Diablo. And even that's not all out of place.
Imnick Jan 18th 2012 6:14PM
AROD, did you play the RTS games?
They had steam powered tanks, bomb-dropping helicopters, submarines and such even then. These are hardly new developments.
Pyromelter Jan 18th 2012 7:03PM
Hal, you are completely out of your mind if you think people wouldn't buy a DLC for WC3. Are the graphics dated? Sure they are. But I played through WC3 just last year, and the gameplay and story hold up, it's still a great game worth a play through if you haven't done it in a while. I think you didn't catch the other part of my point, which is that producing a DLC for WC3 would be super, super cheap, since the art, game system, and infrastructure for the game are there, they just have to make some new maps and maybe a few new hero models. I'm no videogame expert but I can't imagine it would cost blizz more than a million bucks to make a DLC for WC3, which would mean at 5 bucks a pop, they'd only need 200,000 people to buy it to break even or 100k for 10 bucks a pop.
Gameplay over graphics. Tell me, would you rather play a warcraft 3 dlc, or something like, say, dragon age 2?
Alexander Krizak Jan 18th 2012 8:05PM
Why would the Forsaken move into the Scarlet Monastary when they just got done conquering themselves a whole little nation just to the south? The Forsaken move to Gilneas and then, THEN we start seeing some real tension as the Gilnean refugees see this as one insult too many.
Torr Jan 19th 2012 12:19AM
@Hal:
I doubt the alliance would use a WMD. The radiation released into Gnomeregan to kill the toggs was from the reactors in the tunnels and mines below the city. I think it more likely that they would drop some bombs onto Undercity, damaging it, but not destroying it.
I think it more likely, as this article suggests, that the Horde will ally with the Blackrock clan, and will then invade(my guess would be anyway) Khaz Modan, in order to connect the territories controlled by the Horde in the northern Eastern Kingdoms. That would, most likely, lead to a full unification of the Dwarves and a new war, likely across Badlands/Loch Modan/Arathi Highlands. It would reshape the power of the entire continent.
Were I king Wrynn, I would consolidate on the EK, hunker down behind my defenses(hey, Ironforge is surrounded by a natural, mountainous fortress, the campaign needed to take it would need to be HUGE), then move over to Kalimdor, retake Ashenvale, Darkshore, Felwood, Stonalton and Desolace. That would apply the same pressure on the Horde that was just applied to the Alliance, and result in the ongoing stalemate between the factions.
However, in agreement with you, I do think Sylvanas's days as leader of the Forsaken are numbered. Either Garrosh will kill her(more likely I think Bane will do it, not Garrosh, but maybe under Garrosh's orders) or she will be banished, and will take a good portion of her loyalists in the Forsaken and(my bet) take over Harthenglen, as the new Lich Queen. Although, I wouldn't count her missing sister reappearing and either talking her down, or killing her(my money is on killing her, Sylvanas's sister is supposed to be a VERY powerful mage, the equal to Khadgar's power), either way, its time for her to start coming back into the fold.
Also, kinda weird I know, but I found something...weird while going around in Feralas, a random gray book drop...written by Vholkahn, a Warlock of "the True Horde," and that he was actually a person of high station among the "False Horde." It would be my bet that the Shadow Council will play a Big role in MoP.
Another person making an appearance, I think, will be Mendiv. He has been in hiding somewhere, most people thought in a hidden room in Kharazhan, but maybe he fled to Pandaria, where he could live in peace, among beings that might be more sympathetic to his ... unusual plight. A Gaurdian of his power, near unbridled, could most certainly add a new twist to the game, one most needed.
Fletcher Jan 18th 2012 3:37PM
There's a 19th-century sci-fi short story by ... someone or other, I can't recall who exactly, called "In a Thousand Years"; a kind of short tour of the world in 2900 or so. I've been pondering writing something similar to that for WoW ... what would Azeroth look like when everything we've done is ancient history?
Hob Jan 18th 2012 4:26PM
In several thousand years, orcs will be the only remaining sentient beings on the planet, having withstood everything. Azeroth will change as continents shift and oceans re-arrange themselves. With no enemies, the orcs return to hunting and shamanism. Arcane and fel energies are forgotten. They return to peaceful, tribal existence. The orcs will forget that they came from another world. They will forget that other races existed.
And then a naaru ship, carrying refugees from Argus, will crash in the wide, sunny plains of Azeroth. Strange, alien beings, calling themselves "draenei", start to populate this alien world and eventually build the city of Shattrath and the temples of Karabor and Auchindoun...
goldeneye Jan 25th 2012 8:45AM
http://hca.gilead.org.il/thousand.html
Hans Christian Andersen
Nagaina Jan 18th 2012 4:01PM
*One of the aspects of this conflict that I think will need to be sharpened is the tendency to try and show that neither faction is composed of plaster saints or Snidely Whiplash clones. We'll need to see the Alliance attack more often, more aggressively, and in a more convincing manner than the half-hearted Camp Taurajo massacre. No more We tried to leave them an escape route through the Quillboars; we had no idea the Quillboars hated them so much! back doors out of looking bad. We need to take a page from the real history of warfare and see the Alliance pull a Dresden, striking hard and without mercy at the Horde, even if it means civilian casualties. We need to see people who we identify with on both sides take actions that normally would be unthinkable.*
Holy Mother of THIS.
I've said it before and I'll say it again: one of the persistent structural issues the Alliance suffers is the Designated Good Guy Effect, in which the Designated Good Guys trade moral ambiguity for righteousness and almost always come off flatter and less interesting than they should. It doesn't help that many of the Alliance's genuine examples of moral ambiguity tend to be either brushed off as "justified" reactions or else softened to the point that any potential dramatic tension is sucked right out of them. The Alliance should have edges and those edges should draw narrative blood -- good blood, bad blood, both work and would have awesome story impact.
Similarly, the Horde could do with kicking a few less puppies and at least one major "hey, I'm looking into the abyss -- AND OH MY ANCESTORS IT'S LOOKING INTO ME TOO AND IT HAS TENTACLES!!!!!" moment, as well. I'd almost consider it author saving-throw levels of character development if Garrosh Hellscream has this moment and flinches back from doing something utterly unforgivable as a consequence.
Pyromelter Jan 18th 2012 7:05PM
You are totally right. You can still kick-ass, do morally and ethically questionable things, and still be the good-guy big damn hero that everyone loves.
Less Tirion Fordring, more Malcolm Reynolds.