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1-18-2012 @ 11:22AM
"R. asked:How do you anticipate the raid finder working in the first tier of the new expansion? Run Heroics to gear for raid finder to gear for Normals?"No such thing as "heroic" 5 mans in MOP.
1-18-2012 @ 11:38AM
Much like "Hero Class" is merely a label for higher starting level classes, "Heroic Dungeon" will merely be a label for dungeons tuned for max level. Nothing odd about that.
1-18-2012 @ 11:44AM
Based on the available information, MoP dungeons will have a normal, a heroic, and a challenge mode."Mumper: We will have 9 normal mode dungeons at launch for Mists of Pandaria. 6 of those will be on Pandaria and 3 will be classic heroics (Scholomance and Scarlet Monastery). All of these dungeons will have a normal, heroic and challenge mode version. We are currently planning to not have any max level, non-heroic dungeons. Most players never found a good niche for dungeons at that tuning level."source: http://wow.joystiq.com/2011/10/27/mists-of-pandaria-live-developer-qanda-transcript/
1-18-2012 @ 11:50AM
However, I'll steal this moment to talk about an idea Kolyarut brought up on Twitter:What if the Archeology keystones that made Heroics easier were permanent? As in, you use the keystone for a dungeon once, and then you're able to activate the relic during all following visits without requiring more. Keystones would essentially become "dungeon glyphs", and there would always be demand for more due to alts.The purpose of keystones could be retuned from minor buffs to reducing the difficulty of the dungeon significantly. Think of going from Stonecore difficulty to Hour of Twilight difficulty. Activating the relic could remove a mob or two from trash packs and disable/negate one key ability from each boss.So Heroics would be Heroic at the beginning of the expansion, and as relic activation becomes more common, the difficulty would drop faster. Also, people who wish to play dungeons with the higher difficulty could simply choose to not activate the relic (although nobody should expect this in Dungeon Finder). And finally, many of the optional dungeon achievements could be tied to the higher difficulty, like surviving a near-wipe ability that's normally disabled when the relic is activated.
1-18-2012 @ 11:52AM
(Pyromelter reminded me of another of MoP's features)On the other hand, having a difficult version of dungeons might not be necessary with Challenge Mode...
1-18-2012 @ 12:56PM
@loopSteal a moment and steal my idea, you mean, you hack. ; )(seriously, though, please, someone get Blizzard to steal my ideas. I have lots of them and they're all awesome)There's probably a sweet spot to how significant those keystones could be, though. Things like Halls of Origination's run speed buff are clearly on the underpowered side, but removing whole mobs from trash pulls might leave everyone feeling that they needed to rush out and level archaeology. While Archaeology could use the help, it's probably best not semi-forcing too many people to grind it out against their will.
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