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Reader Comments (Page 1 of 1)
1-19-2012 @ 1:03PM
K.B. said...
2 healers and a blood DK.
Reply
1-19-2012 @ 2:45PM
WoWie Zowie said...
let a resto druid run the flag back to your base where the blood dk is waiting to take it from him to hold until your team kills the other FC. druids are the undeniable fastest flag runners, for not only being the fastest running speed, but also virtually unslowable. added perk: able to pinch self heal or turn tank at a moment's notice.
pass off to a DK to hold flag in flag room. melee will be unable to keep up with the deathstrike heals unless they vastly leave their own FC unprotected. my favorite is when a huntard leaves his/her pet on the dk, giving him endless health.
1-19-2012 @ 3:02PM
dkhar said...
Only need one healer and blood DK really, and if that is a holy paladin, might as well give up. Cause it doesn't matter how much the 'vulnerable to attack' stacks up, you are still hitting the blood DK with a wet noodle, and the H paly will just jump around like an idiot while keeping himself/herself fully healed with freaking no mana(I kid you not), and you will still end up winning /sigh
1-19-2012 @ 3:53PM
ahsanali said...
A rogue can ruin a blood DK's day by shiving and disarming. If the rogue is any good, there will be a smokebomb while there is a stunlock preventing any heals on the EFC. The shiv removes vengeance, disarm prevents the use of deathstrike. A co-ordinated attack on a FC with stacks will bring them down - they are challenging to bring down but by no means impossible.
1-20-2012 @ 1:09PM
Fluufykins said...
Just to make certain that there's ZERO confusion on this issue...
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1. If you're not close enough to a flag carrier to click a dropped flag, you're wrong. Every time.
2. If you're not at (or running directly to) a flag carrier (enemy or friendly), you're wrong. Every time.
3. If you're losing, DEFENSE IS BAD. Period. Push to the enemy flag carrier (or base, depending on the game). Every time.
4. (Optional but good): Use the powerups. My god, they're ridiculously overpowered. Full health and mana. Rogue-like speedy boots. Ok, the berzerk powerup is debatable as you do more damage but take more also. The first two, however, are ALWAYS GOOD. No negative side effect whatsoever, but nobody ever grabs them. Really? I eat those like candy... which is prolly why I'm always the one at the top of the flag return column.
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The above 3 (4th optional) concepts ABSOLUTELY win or lose BGs. I can't tell you how many times I've seen Alliance down 0-2 and "defending" our FC. Or How many times I've looked at the map and saw 9 alliance standing at Lighthouse. Guys, it's not hard, and you can hate me all you want but the fact is that if you follow these obvious tactics, you will win BGs. I can personally carry a bad BG (and do so every day) but I can't do so if all 9 people on my team stand in the same wrong spot.
I get that not everybody understands the dynamics, but my god... if you're not at a flag and trying to either kill the carrier (WSG) or click it (AB), you're wrong. Period. EVERY SINGLE TIME. This isn't even up for debate, and this is why people are screaming at you.
How many HKs you get do not matter. ***** E V E R *****
All that matters in a team game is winning. You get **FAR FAR FAR** more honor by not being an idiot and simply doing the intended objectives (ie - kill the flag carrier and not all go afk and pretend to play defense EVERY $%^&* round). If you do so, I and many other like me will gladly carry you to victory. If you do not, we will mass /SPIT on you and leave your stupid asses to do it yourself. I got 9 other 85s - I do not have to deal with a 15 minute debuff for when you're a jackass. I just get a new piece on a different guy while you're *still* standing at LH like an idiot, and mock your lack of progress while you continue to lose game after game after game after game. Next time I see you, I'll be on my (now geared cause I wasn't next to your fail) alt, who now also has better gear than you.
Why? Because I chase the flag carrier relentlessly. I use trinket, class abilities, potions, profession goodies, the works. If you;re not in a rated, make use of this stuff. I'm good, but the consumables make sure that I'm on top of EVERYTHING, every time. Kills. Flags. Flag returns. Assaulted bases. Defended bases. Everything. It's not that my classes (all of them) are oP, it's the very simple fact that I chase that son of a ^&* down till I get his ass. Simple as that. I don't stop and get sidetracked every time I see a priest midfield.
I've had 14 WSG flag returns in a round before. I've attacked 7 bases in an AB round before. This is actually fairly routine for me, though the numbers are typically a bit lower in most rounds. I'm not saying this to brag, but to show what can be done (easily, I might add) with just a little big of gear but mostly BEING IN THE RIGHT PLACE.
The middle is always, always, always bad. The only exceptions to this are: If you're up 2-0 in WSG. Other than that, you should be standing at a flag. Always.
Clear enough?