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1-19-2012 @ 11:08AM
I guess my question would be, where does the nerfed Dragon Soul stand in difficulty compared with the original PUG version?
1-19-2012 @ 11:59AM
are you asking in comparison to LFR? What do you mean by PUG difficulty?
1-19-2012 @ 12:44PM
Assuming you mean DS with bosses nerfed 35%, compared to LFR:Morchok: Was gonna go down either way, now he's just faster.Zon'ozz: Still need to properly bounce the ball, but it'll be easier.Yor'sahj: Green will still AOE, but it won't be as bad.Hagara: Still have ice blocks and ice lances to contend with.Ultraxion: ~300,000 Hour of Twilight to ~210,000 Hour of Twilight. Still one shots DPS without a cooldown trick, though damage reductions are more viable. Fading Light still insta-kills.Blackhorn: I assume the less damage means the Skyfire takes longer to be shot down, but the adds still come at the same pace. Very little difference between normal and LFR.Spine: Will still need to shoot down 3 of the tentacles and contend with the healing debuff (don't think that's getting nerfed, so you'll still need the same amount of healing), and will still need to roll off excess amalgamations.Madness: Fight's pretty much the same between normal and LFR, without any mechanics removed. The numbers will be much closer, though.So, there will still be a jump in difficulty between LFR and Normal, but it won't be so steep. I personally think that the content isn't all that challenging, but it seems a few people have difficulty with it, so that's who the nerfs are for.For those who can clear normal, since winning was already a forgone conclusion, that just makes it faster.
1-19-2012 @ 1:48PM
I'm not sure why there's discussion of a 35% nerf. The nerf is 5%, and Blizzard has said they may not increase to 30% like in ICC.That being said, you missed some things for some encounters:Zon'ozz: the debuff does a *lot* of dog compared to LFR, and another 60k when dispelled, and knocks the player back. So for the foreseeable future, healers need to heal a lot for the debuff and dispel at the right time, i.e. don't dispel a player when the ball is about to hit their group. Also, there is actual tank damage, unlike LFR.Blackhorn: don't forget the sappers. Let more than one of those guys get through and your boat is probably going down. Also, Shockwave combined with his damaging shout is still likely to kill a player, so Shockwave has to be avoided at all cost.Madness: damage reduction cooldowns very useful for elementium bolt, plus you *have* to be far away from where it lands if you can't deterrence/cloak it. Also, in LFR you can get away with not everyone killing Blistering Tentacles, although the most common reason for wiping there is not enough people switching. The big difference in Madness from LFR to normal is that in LFR, less than half the raid needs to be at all competent, while in normal *everyone* needs to do the right things at the right times the whole 12-15 minutes of the encounter.Honestly, what would be ideal for smaller guilds like mine is if we could run LFR with 12-15 people without pugging any additional players.
1-19-2012 @ 2:42PM
Stilhelm, I believe the 35% is because the Raid Finder is 35% 'nerfed'/easier compared to normal mode.If this is the case, it's understandable why Blizzard is hesitant to bring the nerfing to 30%. The difference between the Raid Finder and normal mode would become too... vague.
1-19-2012 @ 2:54PM
"Also, in LFR you can get away with not everyone killing Blistering Tentacles, although the most common reason for wiping there is not enough people switching. The big difference in Madness from LFR to normal is that in LFR, less than half the raid needs to be at all competent, while in normal *everyone* needs to do the right things at the right times the whole 12-15 minutes of the encounter."Which makes my run in LFR last night REALLY REALLY pathetic... Our DPS was good, I've 1-shot madness with FAR worse damage being done, but we kept losing at least half our DPS to the Blistering Tentacles on the last platform, DESPITE repeatedly saying "Single-target, don't AoE". After 2-3 wipes, someone finally specifically called out the AoEs they saw people using and explained that they were ineffective. Of course, on THAT attempt our replacement "tank" went kitty form for the entire fight, and stayed solely on the Arm/Wing/DW. We wiped at 4 million health because the healers were just overwhelmed at that point trying to keep the single tank who was doing his job alive through the Elementium terrors. FINALLY after that, now that we had beaten the concept of "single-target the blistering tentacles or DIE" into the DPS and got another replacement tank who actually DID HIS JOB, we beat the encounter. Needless to say, I was in no mood to run LFR on my DK like I had intended after that.
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