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1-19-2012 @ 11:35AM
This is all pretty subjective, though. The "original" difficulty setting is only an accurate measure for the first week that content is available, since the minute you start acquiring gear from a raid you are already beginning to over-gear it. As such, it would be possible to run the nerfed version of the raid to acquire gear and eventually run the un-nerfed version with said gear- have a much easier time of it - and get whatever prestige there is tied to running the normal version.The core issue is this illusion that some people hold on to that anyone else in the game actually cares or respects the things that another random person in the game does. Outside of the handful of guilds (and, by extension, the players with that guild tag) that get world, server or Horde/Alliance firsts, nobody really cares what you're doing. Without being per-conditionednwith a guild name, No one looks at a guy's gear and think "WoW- he's a great player." It just doesn't happen this way.The only place where the timing of these things is important is in applying to guilds and these guilds will have a mechanism for weeding out the "lesser" players that goes beyond simply looking at a date stamp on an achievement. Trial runs, probationary periods and intensive recruitment processes help make up for the game's short-comings when it comes to tracking.
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