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1-19-2012 @ 3:27PM
Jfofla: You're right, stories are inherently linear. However, you CAN have both ways by having one-off quests that don't relate to the main storyline, it doesn't have to be all or nothing. You can have the main storyline of a zone be, say, 70-ish quests long, that'll generally give you 30 quest wiggling room for side stories or one-off quest. While the main storyline tackles the big bad of the zone, side stories could include poop quests given by someone who doesn't really care about what's happening, or shorter questlines about less epic things like reuniting person A with person B or whatnot.Questing in vanilla didn't have an overarching storyline and so felt disjointed and lacked focus. Questing in Cataclysm felt too rigid, where you HAD to go from Point A to Point B, even if Point A's area sucked.You can have a main quest with players going from A to B, with other quests sprinkled around points C, D, E, and F.
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