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1-22-2012 @ 1:53AM
The mythical man month is actually a bit more complicated than has been presented here. It's not just about training up new people, though that's one of the ways it's primarily talked about due to the fact that it's most tempting to try and throw people at a problem when you're running late and want to meet a deadline. The mythical man month is also about things like overhead. Time to communicate, time for meetings, time to establish and maintain relationships etc. When you have one person on a team, that person can dedicate all their time to the task at hand, they are as close to 100% effective as any person can get. Add a second person and that person now has to communicate with the first person which not only takes time away and makes them less effective than the guy in the one person team, but also makes the first person less effective as well. This continues on and on with each person you add having to communicate with everyone else up until the point where you have enough people that the additional communication burden caused by adding one more person is greater than the contribution that person can make.True, from a programming point of view, raids and dungeons are relatively separate, but they all have to fit together. They need to reflect the story that is being told. They need to match the overarching design and art themes of the patch or expansion. They need to take into account any changes to spells or abilities or any new spells or abilities. They need to be sufficiently different from one another that the player base isn't bored(imagine your favorite instance ever, then imagine that every other instance in that tier had been exactly the same and tell me you would have enjoyed it as much). They need to have loot tables which fit the instance, but also fit with all the other instances and the badge gear.All of this requires significant communication, which means meetings, and anyone who has attended a large meeting knows that they don't work very well. Blizzard has relatively small teams because that's the way it's done and for good reason. Even Microsoft who are probably one of the bigger development firms in terms of employees doesn't actually have particularly large individual teams, and they have huge issues with problems caused by lack of communication and cooperation between teams.Essentially speaking, Blizzard could increase their development team by an order of magnitude, but 1) they'd probably only double or maybe triple their output and 2) the quality of that output would be far lower
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