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1-20-2012 @ 4:53PM
Warriors get Critical Block, which is pretty cool.I'm not a pally tank, but wouldn't this problem be solved by making the block have diminishing returns? If the amount of mastery you need to gain the next point of block is exponential rather than linear you'll never be able to hit the cap.
1-23-2012 @ 1:34PM
The problem with that is you'll be severely undertuning Paladins in comparison to the rest of the tanking classes. Warriors have crit block which doubles their blocking power, Death Knights have scaling generating blood shields, and ferals have a scaling generating physical absorb. Paladins have only a static holy shield that only adds 20% more blocked per blocked hit. If you add DR to block, you'll have the problem of Pallies falling behind DK's and Druids like last patch as they got buffed this patch to compensate.
1-20-2012 @ 7:24PM
The answer is NEVER diminishing returns.If anything, the opposite should be true. Diminishing returns go against everything the Cataclysm rediesign was supposed to do. "We made it so you don't need complex math to figure out how much of something you get based on your rating. Your character sheet tells you." (Unless you are a tank.)Diminishing Returns should be taken out back and shot in the head. All ratings should be what they say. All tank gear should have 3 stats. 2 survival, 1 threat. Remove the auto-hit from taunts. That's right. remove it, make all tanks need to cap normal hit to cap taunt as well and suddenly the gear becomes a bit more reasonable. Make a missed hit matter. Additionally, remove the extra parry chance in the front arc a mob has and make tanks want to cap expertise. Once those are capped, it should be a little more reasonable for tanks to gear. As for block, make the mastery give a lot less of it, but make it scale the amount blocked as well. So if you do cap, it is still beneficial to keep going.Passry should be changed to be 50% damage from that and the next hit. It should stack so that parry streaks don't make you lose mitigation. Bears should also get it. Bear mobs can parry, heck it isn't like 8 inch claws can't be used to stop attacks, rogues can parry with daggers. So now every class has dodge, parry and mastery to stop damage. Monks also getting Parry would help. Heck, make them both use talents that make haste increase parry. Make crit help their mastery and you have them wanting all the stats too, just like paladins and warriors for their gear.The blizzard team is too unwilling to make big changes when they can. Changes that are needed.
1-20-2012 @ 8:13PM
@AngusExcept it wouldn't work that way. Instead of capping hit, tanks would simply push the responsibility onto the DPS-just like they did with threat in early Cataclysm. A tank could run with zero hit and zero expertise, but if they lost aggro it as always the DPS's fault.We started out with a "trinity" system. Tanks held threat, healers kept everyone alive, and damage dealers killed things. Now, tanks keep themselves alive (yes, they still need healers, but their primary objective is survivability) while doing twice as much damage as an entry level DPS, and threat is handed to them on a silver platter. The whole system's broken.From what I've read, it worked in Vanilla because tanks actually had to work to hold threat off the healer. Now, healers sit at the bottom of the meters. The only way to make tanks care about threat is to drastically boost healing threat first.
1-21-2012 @ 9:21PM
Yes, remove diminishing returns and go back to having boss hits be near one shots every time. Seriously though, without diminishing returns on avoidance and mitigation stats they would scale exponentially making the last tiers of gear be impossible to balance without a gimmick like Chill of the Throne or Sunwell Radiance.
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