Skip to Content
1-20-2012 @ 5:52PM
I'm glad I'm not the only person who thinks blocking is stylistically boring! *swishes blood elf hair*I'm wondering if the problem could be mitigated by making Mastery a little more streamlined. For example, instead of having 33 (soon to be 37, as we're getting three new Monk specs and Feral / Guardian is splitting up), we have 12 Masteries, and each Spec slightly alters how that Mastery functions.For Example:Death Knights (Runic Empowerment; triggering attacks depend on spec)Druids (Omen of Clarity; triggering attacks depend on spec)Paladin (Divine Purpose; triggering spells / attacks depend on spec)Priests (Evangelism; triggering spells depend on Spec)Warriors (successful attacks generate additional rage; abilities depend on spec)If a model like this was adopted, I would say that the Pure DPS classes (Rogue / Mage / Hunter / Warlock) would have completely separate Masteries based on spec, because those three classes NEED drastic differences between them. For the hybrids, however, basic playstyle is different enough to not warrant a drastically different Mastery (i.e. Weapon Choice between Arms and Fury or Pet / No Pet between Frost and Unholy).
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.