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Reader Comments (Page 1 of 1)
1-20-2012 @ 5:52PM
Argent said...
I'm glad I'm not the only person who thinks blocking is stylistically boring! *swishes blood elf hair*
I'm wondering if the problem could be mitigated by making Mastery a little more streamlined. For example, instead of having 33 (soon to be 37, as we're getting three new Monk specs and Feral / Guardian is splitting up), we have 12 Masteries, and each Spec slightly alters how that Mastery functions.
For Example:
Death Knights (Runic Empowerment; triggering attacks depend on spec)
Druids (Omen of Clarity; triggering attacks depend on spec)
Paladin (Divine Purpose; triggering spells / attacks depend on spec)
Priests (Evangelism; triggering spells depend on Spec)
Warriors (successful attacks generate additional rage; abilities depend on spec)
If a model like this was adopted, I would say that the Pure DPS classes (Rogue / Mage / Hunter / Warlock) would have completely separate Masteries based on spec, because those three classes NEED drastic differences between them. For the hybrids, however, basic playstyle is different enough to not warrant a drastically different Mastery (i.e. Weapon Choice between Arms and Fury or Pet / No Pet between Frost and Unholy).
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