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1-20-2012 @ 8:13PM
@AngusExcept it wouldn't work that way. Instead of capping hit, tanks would simply push the responsibility onto the DPS-just like they did with threat in early Cataclysm. A tank could run with zero hit and zero expertise, but if they lost aggro it as always the DPS's fault.We started out with a "trinity" system. Tanks held threat, healers kept everyone alive, and damage dealers killed things. Now, tanks keep themselves alive (yes, they still need healers, but their primary objective is survivability) while doing twice as much damage as an entry level DPS, and threat is handed to them on a silver platter. The whole system's broken.From what I've read, it worked in Vanilla because tanks actually had to work to hold threat off the healer. Now, healers sit at the bottom of the meters. The only way to make tanks care about threat is to drastically boost healing threat first.
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