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1-21-2012 @ 9:02AM
The biggest issue is that to try and "fix" the block problem now for both Warriors and Paladins, Blizzard made the majority of fights in Dragon Soul have unblockable damage, which in turn screws us over royally in favor of DKs and Druids. Paladins still have more usefulness due to their ungodly number of cooldowns but as a Warrior tank I feel like I'm in a really bad spot and other than my tenure in the guild I don't see any other reason why my raid group even brings me as a tank.Block has never been great - total avoidance always trumps lowering damage, and while I agree that Pallys get the raw end of the shaft due to having NO benefit of Mastery after capping, I think that the real issue is that Blizzard tries to balance the tanks but ends up always making some combination better than others due to how they make fight mechanics work.
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