7 wishes for guilds in Mists of Pandaria

For officers, the improvements and new systems that Cataclysm brought to guilds were a game-changer in many ways. The sweeping changes to raiding that came with it brought on some difficult challenges. Fortunately, WoW does not stagnate. The Mists of Pandaria expansion gives Blizzard a chance to add new features, make important changes, and improve on what the developers gave us in Cataclysm. Here's my personal wish list:
1. Treat legendary items as guild rewards, not player rewards. As guilds in WoW have matured over the years, I've heard from officers less and less frequently about loot drama -- with one huge exception: legendaries. Every legendary in the history of WoW has caused problems for officers. For some, the legendary drama itself has become legendary.
It's time to change both the reality and the perception of these powerful items.
Earning legendaries today requires the prolonged effort of the guild's entire raid team. It's time to take that one step further. Each step in the quest line should be a guild quest that requires a guild undertaking to create a guild-bound item. (See, for example, Delegation during the Dragonwrath quest line.)
There are multiple benefits to this method. Grinding out the required quest items wouldn't suffer when that one key person misses a raid. Because each guild could only do it once, a guild wouldn't have to keep running old content to earn one for every eligible raid member. Plus, Blizzard wouldn't have to prolong the process artificially to keep the number of legendaries limited.
When the legendary is created, that item would be tradeable among everyone in the guild. If someone leaves the guild with it in their inventory, it would revert to the guild bank.
A legendary should never ultimately belong to just one player. They take too much time and effort on the part of too many people. If the quest lines and items worked this way, then the perception of ownership would change and we would see far less drama over them. Blizzard can create class quests for other things.
2. Create more guild achievements that matter. I enjoyed the concerted effort that it took my guild to earn the cauldron and feast recipes. These achievements mattered because they made raid preparation significantly less annoying for (mostly) everyone. I'd like to see this idea expanded in Mists.
Give us more goals to shoot for as the expansion progresses. Allow us to upgrade our flasks and feasts with each tier so the bonuses don't become less and less relevant over time. It was great to get a mount after clearing tier 11 on normal mode, but subsequent patches never followed up on that premise. Perhaps take some of the boredom away from farming raid bosses by giving us pet versions of a boss if we kill him a certain number of times as a guild.
PvP guilds deserve more achievement rewards than they currently get. Some fun items for roleplaying guilds wouldn't be unwelcome, either. Along those lines ...
3. Guild halls -- make it happen. Send our guilds on the longest and most epic quest line that Blizzard has ever designed. Make it similar to the Gates of Ahn'qiraj quest line that only a handful of guilds around the world got to experience (only without the insane rep grind, please).
Have us earn guild achievements along the way that unlock the hall, and then upgrade it with vendors, portals, trophy cases, and other services and eye candy. With the gear normalization that Blizzard is implementing for timed dungeon runs, the developers wouldn't even have to update the bosses from tier to tier like they do now for holidays.
I understand that Blizzard doesn't want cities to look empty, so make the halls restrictive; allow access only to players with exalted guild reputation. Keep the Auction Houses and other essential services out in the world, but let us have a fun place to gather. Nothing would get players more invested in their guild that this type of ques tline and reward.
4. Design better recruiting tools. Two weeks ago, I wrote about the failure of the Guild Finder. It's just too limited in scope and too difficult to use in practice. A player looking for a guild and vice versa uses many more criteria than those the Guild Finder addresses. A better system that includes far more information and can match up in both directions would be a huge improvement.
New guilds in particular need more effective tools. Currently, they are at a severe disadvantage to established guilds. However, if they could find the types of players who would be interested in their community more easily, then new guilds would have a better chance to survive. Imagine if players looking for a fresh start could flag themselves as potential recruits for new guilds.
With all the matchmaking tech behind the Dungeon and Raid Finders, I don't see why a similar system couldn't be used to steer players toward like-minded guilds across realms.
5. Enable a "rep for deposit" function for the guild bank. It's a simple idea: You deposit a certain amount of ingredients for flasks, cauldrons, or feasts, and the bank awards you guild reputation. I know most officers would consider that a more noteworthy service than solo questing in Desolace. Players looking to rep up faster would have a means to do that -- and they'd actually benefit the guild at the same time.
6. Reward larger raids appropriately. I wrote about this last week, so I won't go into too much detail here. Something has to be done to make leading larger raids more desirable for the officers who put in the extra work. Otherwise, these guilds will simply die out or switch over to 10-player raiding, and then no one will have a choice about raid size.
7. Expand guild tabard design options. It's a tiny issue in the grand scheme of things, but the tabard designs haven't been updated since, well, ever. The original options were never that great to begin with. The color choices are very limited. Plus, with all due respect to the weeping bear, many of the icons just look flat-out terrible on actual character models.
What would you like to see added or changed in Mists? Tell us below!
/salute
Filed under: Officers' Quarters (Guild Leadership), Mists of Pandaria
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Reader Comments (Page 7 of 7)
Vaspiria Jan 24th 2012 12:48PM
Personally, I'd like to see in the tailoring profession or well any gear making profession, to dye the colors of the gear your making. I think that would be a great way to personalize your character instead of having everyone around you wearing the exact same thing. Don't get me wrong the idea of transmog is pretty epic, but some people just aren't into that. This would give the chance to those who like the gear but hate the colors. :)
Magpie Feb 14th 2012 1:34PM
My wish for guilds in MoP, are new forms of goverment. In no way change current guilds, but give us the choice to create guilds with differernt methods of sharing power. There is nothing wrong with the current system, unless you want something different. Not all of us want a black Model-T.
capozen Jan 24th 2012 12:30PM
My comment posted a little prematurely when I tried to log in, lol... To continue, scaling could work for some things as long as benefits could only be added, not taken away. There may be other ways to help I'm not thinking of.. I also agreed with the people who said all benefits should not be stripped for the remaining members, just because the guild leader decides to move to another server. A game is only fun if the enjoyable aspects more than outweigh the frustration. And an uneven playing field is always frustrating in a multiplayer game.
capozen Jan 24th 2012 12:43PM
This was supposed to be a reply to my own earlier comment.. Can't get this thing to work... Sorry!
Shadownun Jan 24th 2012 4:14PM
I would like to see when you leave a guild (and not kicked out) you get to keep a percentage of you reputation with the guild and take it with you to the new guild. I am sure there are others that have an avitar up to honored and wish to go with another guild but it is hard to grind guild rep if you have an 85 level character
rukamich Jan 25th 2012 9:27AM
I would DEFINITELY go with #3--it might keep me interested in playing! Due to my work schedule, I've never been much of a raider and after nearly 7 years, I'm tired of the heroic grind (I've not even seen the HoT stuff since I got more interested in ToR), but if there was something I could do by way of contributing in a more "casual" sense (like the cauldron/flask grind), I would totally be game.
Those of us who like to go around farming or doing solo content could help the guild in ways other than disrupting our sleeping patterns to raid & the game really needs something else, like the AQ/Isle of Q event.
S3rdn4 Jan 25th 2012 9:23PM
I think number 1 was THE DUMBEST THING I HAVE EVER READ .
Milkyjug420 Feb 4th 2012 11:57AM
Everyone here who is complaining about legendaries belonging to the guild and not the wielder are wrong. Maybe most of you are but hurt that you never got one and probably never will so you want them removed all together. In my opinion, making them guild bound will only create more drama because no one is going to want to share their legendary. What happens when the person last to use it logs, or someone wants to use it but its currently being used for something else? The state of the game is fine as far as legendaries go. You decide who gets it, and if there are other possible candidates they wait to get it next. If your guild wont go back to old raids with you to help the next in line person get their legendary then obviously your guild isn't that nice/ helpful of a guild. Keep in mind that all of the top top level guilds have Dragonwraths on all their casters, they went back and got one for everyone, lower level guilds should do the same or GTFO.