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1-23-2012 @ 3:15PM
The best fix for legendaries - don't put any more in the game. Take the creative talent from the writers, quest designers, artists etc and rahter than make items that benefit a small number of players, make the raids and encounters better for all of us with fewer recycled models etc. Oh yeah...it removes that drama, too!Really digging the idea for depositing into guild bank for rep. Would be nice as a guild leader or officer to put together a shopping list of needed items for that reward.
1-23-2012 @ 3:34PM
Not to mention the resulting devastation in Arena and Rated BGs. Valanyr, Shadowmourne, Dragonwrath are wreaking havoc in Arena. The fight is in the balance, you could even be outplaying the other team, then the legendary procs and someone gets instantly killed ( or saved from a sure kill). Even in a game with enough idiotic random effects in the form of raiding trinkets, weapons and class abilities, the legendaries are the biggest culprit behind frustrating losses to players who in turn get away with horrible play.
1-23-2012 @ 5:12PM
Personally I like Legendaries, but they really dont seem all the legendary to me.The rogue one kind of fits, but take me back to the Epic Hunter Quest, I only needed a few items from the Raids back then, but the rest was up to me, no help needed from anyone else. It made me learn skills that I as a hunter had to achive specific quests to gain my item.I would like to see a legendary Guild quest for some achivement that would help my guild, like getting a guild hall, But I think all Class specific Legendaries shoul dbe something the character could do on thier own with little or no help from the guild or raids, this would stop the drama because the only one you could complain to is yourself for not doing it.
1-23-2012 @ 6:20PM
Making Legendaries guild-bound is no better than having them as player-specific. You're just shifting the loot drama from the early stages to the completion.Honestly, there's only two solutions that have a promise of succeeding:1) Make them individual, so that each person is working on their own without conflict. Flaw: everyone will have one.2) Get rid of them. Flaw: nobody will have one.Honestly, each time a Legendary comes out, I either feel sad that I can't have one, anxious that I might not get it, or (rarely) happy that I'm the lucky one. Hint: that last emotion is rare.On the other hand, Legendaries would work much better if they weren't loot/gear, but trophies of guild successes, particularly paired with Guild Halls. How awesome would it be to have a (real) Fang of the Father hanging on the wall, with a readable plaque displaying the names of the people who brought him down? Every important lore figure could have a trophy for defeating them, and as the guild mounts up their successes, the Hall shows more and more trophies.It seems far better than a weapon that everyone contributes to, one person uses, and eventually gathers dust in some dude's bank.
1-24-2012 @ 1:50AM
I really love the unique quest lines for the cata legendaries, I just wish I had been able to see them...
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