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1-23-2012 @ 3:19PM
I agree with every one of those ideas. The only problem with the rep for deposit one though is that it's probably tough to design that without leaving it wide open for exploitation.I remember some talk before cata came out about legendaries and certain patterns going the Guild-bound route but never saw anything else from it.Anyone who has seen someone get their legendary and then either leave or stop showing up would probably agree on legendary weapons having a tie to the guild that earned it as a team. With it taking so long especially on 10-man to get one done, it really bites to see that happen. Expanding on the nature of the quests themselves would get more of the guild involved to see it done and share the fun. These rogue daggers are the exact wrong way to handle a legendary. Very time consuming for both the individual AND the guild, important lore related quests that only get seen by the Rogue in question, and zero blockage to that Rogue packing up and bailing as soon as it's done. Just like the multiple Rogues I saw during black temple that took their Warglaives and ran from other guilds, or the paladin that got his Val'Anyr in Ulduar from my own guild who server hopped.Upgraded tabard options would be awesome to see.
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