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1-23-2012 @ 3:26PM
As for #6, one thing I would like to have is "dynamic sizing raid" like they implemented in the event system in Guild Wars 2. The difficulty and the reward scale with the number of players in the event zone. No more "oh noes we need to fill the raid" crap.I am sure it will be "hard" to implement this.But knowing that's a 10 millions subs MMO after 7 years I do not care at all: JUST DO IT!
1-23-2012 @ 4:47PM
Why the rewards part should work in GW2: individual rewards (akin to WoW's seasonal loot bags) and ample use of something similar to points (AFAIK, everything that can drop in encounters can also be bought with Karma). That game will abolish loot rolls.Also, apparently that game won't have limits on how much a player can raid (apart from having to find the events in the first place). Someone could spend the whole week killing the same dragon, if he wanted.(Both are things I would really like seeing in WoW, but Blizzard seems to think allowing players to fight over loot, and preventing them from having fun more than once a week, is important.)I'm not sure making raids scaling, with WoW's current loot system, would work.
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