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1-23-2012 @ 3:29PM
The only problem that I can see with having a Legendary that can be "checkout" from the guild bank is that if you have, with the current example, 2 or 3 rogues in your DS-25 raid, who gets the daggers for the raid? Most likely everyone helped in some way with kills so does everyone have to take turns? Or are you talking about more of a library-style system where someone can "check out" the item and then put it back once they've outleveled it - without affecting other members?I'd love to see guild halls, especially if we can get Blizzard to agree to that instead of player housing. Just put it into a capitol city - if you REALLY want to get sneaky, put it into the capitol of the guild leader's racial home. And then just put a "This Battleground is Closing" style message that kicks you out of the guild hall after 60 or 120 seconds. Maybe allow officers and guild leaders to disable the timer once a week to allow for meetings and RP purposes.I'd like to see the guild finder become more interactive. I see good applications but there should be a "respond" option that doesn't just try to send a tell. You should be able to craft an email from the interface and also leave a pending invite for someone without having to catch them online.I'd like to see more guild-based items. Having legendaries work this way would be nice but allowing players to have some sort of special tabard that changes appearance as you level within the guild (or as the guild levels) would be nice. I'd rather display my tabard and show guild pride than being forced to wear the tabard of the faction I'm currently championing; we should be able to transmog tabards.Lastly, I'd like to see some benefit for guilds that run LFR in groups - or even LFD with dps slots open, especially during Call To Arms periods. A tank or healer shouldn't have to decide between the gift bag and helping their guildmates. (A group of 3 dps from a single guild probably shouldn't get a bonus but if you include an active CTA role, you should get something, even if it goes into the guild bank.) The same would go for LFR, possibly requiring the same number of guild members as it takes to qualify for a 10-man guild run. Sure, we have problems with guild collusion on rolling for loot in LFR but what if guilds got an added benefit for sticking around in a run to the end or if everyone passes on enough loot. (Or maybe a consolation prize if no one in the guild wins anything.) Even if the guild gets a free token that can be handed out to someone in the run who didn't win something, it might encourage more folks to go in with a coordinated and organized group to help out the solo folks and make the run a bit more smooth.
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