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1-23-2012 @ 3:45PM
My wishes for guilds would be pretty much the opposite. I hate that Blizz killed off small guilds, forcing people to either forgo a great many benefits, or join an impersonal superguild. I want guilds of all sizes to be fun again. I want to scale guild rewards, so a small or casual guild isn't automatically locked out almost all perks-or have different perks for small guilds. I want it to be easier to change guilds and regain rep. I don't like Blizz basically telling me I'm a loser if I don't run with the popular crowd. XD
1-23-2012 @ 6:54PM
I agree fully. If you're not in a guild with 200 people it seems you get nowhere. I've been working on my guild with a few close friends since the guild leveling started, and we're still struggling towards level 13. Come MoP they're adding MORE perks to high end guilds, and we'll be lucky if through MoP we'll even hit the /Cata/ level cap. If guild exp scaled with the number of people in it, then a small guild could level as well as a big one, not requiring you to spend your time with That Guy And His Fart Jokes just to get some new heirlooms.
1-24-2012 @ 11:39AM
Agree totally. Blizzard really screwed over small guilds this expansion. I have a guild that's run by me and my two real life friends. We each have 2-3 level 85 alts in the guild, we play nearly every day for at least a little while...and we're still level 7. It's somewhat demoralizing to think that at this rate, we *might* be level 15 by the time MoP ENDS. Would it really hurt to make guild XP scale with the number of active players/accounts in the guild?
1-24-2012 @ 12:20PM
Glad to get support for my comment! I'm not sure scaling is the answer, since guilds tend to grow and shrink and I don't want to be gaining and losing certain perks every other day. But something should be done to address the differences in play experience, just because you choose a different way to socialize. Instead of tying more benefits to the guild in Pandaren, I'd like to see less--of course some of the current benefits are great, and I'd like to see some way to earn them, either individually or maybe by account--but I don't want them all tied to guilds.
1-24-2012 @ 12:40PM
My comment posted a little prematurely when I tried to log in, lol... To continue, scaling could work for some things as long as benefits could only be added, not taken away. There may be other ways to help I'm not thinking of.. I also agreed with the people who said all benefits should not be stripped for the remaining members, just because the guild leader decides to move to another server. A game is only fun if the enjoyable aspects more than outweigh the frustration. And an uneven playing field is always frustrating in a multiplayer game.
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