Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
1-23-2012 @ 3:58PM
Chain said...
Who is to say that the legendary should be a weapon. I am a GM and RL of a 10man guild and our boomkin, (had no idea up until he did) left to run with a more progressed guild the same day we got his staff. "thanks for the staff guys, im going to raid with better people" /gquit. It was crushing to everyone who put in the effort to get this player his legendary. We already had the pet from the first groups legendary but were denied the use of the weapon for DS progression while we needed it. being 6/7H in firelands didn't mean anything once the nerf went out and staff wielding DPS were able to go wherever they wanted.
I would like to see Vanity items for everyone in the guild as the actual legendary. the weapons create drama on who should get it, what happens if they quit/leave, ect. doing it this way, rewarding a mount or a clicky, would help balance the raid tiers without having to worry about an OP item for DPS/healing balance. I realize that the "weapon" has always been the reward but since shadowmourne's vanity items, Blizzard has shown that they can use other items and the world will not end. People still do 25H-ICC runs to complete their weapon, for achieves and for the loot box that is still valuable. Same with the staff and the guild pet.
I guess my point is that I would like to see Blizzard at least think about what their legendarys do to guilds and how it effects their progression. The guild shouldn't suffer because someone felt the grass was greener on the other side.
Farnz, AA on proudmoore
Reply