Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
1-23-2012 @ 4:01PM
N-train said...
Perhaps I'm the only one, but I've never really understood the cry for Guild Housing (much, I guess, in the same way I don't understand why people still want the dance studio).
I don't think Blizzard's issue about it drawing people away from cities has gotten any less valid, and putting something like portals or vendors only makes it worse. If we follow Scott's idea of making them ridiculously hard to access, then it further gives benefits to the mega-guilds who have the manpower to complete such a quest, and even then I'd have to wonder why Blizzard would spend a ton of time and resources on something that would only benefit literally a couple thousand people out of 10 million.
You're stuck with something being either so rare that you can't really justify its creation or something so commonplace that it drastically draws away people from cities. And even then, where would you put them? Imagine the strain on instance servers if you had 75 people all hanging out for hours on end in their own little instance that is specialized to them and never goes away.
I also think making legendaries guild-bound causes just as many problems as it fixes, I can only imagine the in-raid squabbles over which mage needs the legendary most in this fight. This, along with the housing, is also very subject to GL abuse and gives even more reasons for players to flock to their nearest max level guild despite the conditions.
I see a lot of people complaining how the Guild leveling and perks have made things worse, yet they're still looking to increase those very incentives that cause those same problems. I'm a longtime reader, Scott, and I absolutely agree with better achievements, recruitment systems, reputation systems, and tabards, but I think we all ought to be thinking twice about giving (big) guilds more perks.
Reply
1-23-2012 @ 5:03PM
Killik said...
I'm also a little confused by the call for guild and player housing. Is there really enough replay value to make this stuff worthwhile? If it's instanced, then player housing just becomes a way to customise your log-in screen. If non-guildies can't see the trophies in your guildhall, is there a point to displaying them?
In a guildhall sounds like fun, but in reality it'd just be normal guildchat except that you're also watching 40 of your guildies' characters compulsively jumping around a room while they wait for instance queues to pop.
1-23-2012 @ 6:15PM
Methuus said...
Yeah, guild/player housing always seemed like a feature that was "broad, but shallow".
That is, most people, if you ask them, will say that want it ("broad").
But then if you question them further and figure out how much they'd actually use it, you'd find that they really wouldn't use it very much after the initial purchase ("shallow").
That's not to say that some people won't use it A LOT. Of course some people will. But when you really look into it, they're a minority.
1-23-2012 @ 9:25PM
Aaron said...
The two justifications I've heard for guild halls are (a) to display guild achievements, and (b) to use as a meeting place. Personally, I'm fine with the Achievement pane, and I wouldn't make a point of zoning into the guild hall to count the tally marks next to Sartharion's head.
As for the latter, it's not that hard to escape the crowds. Steamwheedle cities are well protected, while smaller settlements like Brill or Kharanos are within friendly territory and offer fewer distractions than the capitals (Goldshire being a big exception). If everybody's a high enough level, Thrallmar and Valiance Keep are just a short trip from the faction capital. I once attended a guild meeting by the arena in Nagrand, and we concluded the proceedings by going inside and beating each other up. With two big worlds to explore, why limit yourself to another cookie-cutter fortress?