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1-23-2012 @ 4:47PM
Why the rewards part should work in GW2: individual rewards (akin to WoW's seasonal loot bags) and ample use of something similar to points (AFAIK, everything that can drop in encounters can also be bought with Karma). That game will abolish loot rolls.Also, apparently that game won't have limits on how much a player can raid (apart from having to find the events in the first place). Someone could spend the whole week killing the same dragon, if he wanted.(Both are things I would really like seeing in WoW, but Blizzard seems to think allowing players to fight over loot, and preventing them from having fun more than once a week, is important.)I'm not sure making raids scaling, with WoW's current loot system, would work.
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