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1-24-2012 @ 5:58AM
Count me in agreeing that legendaries ought to be, from this point on, totally unrelated to guilds. I don't mind if the quests are long and grueling, they should be, something akin to grinding out an "Insane" title, but a player should be able to do it all on his own because in the end, the weapon should feel like an individual accomplishment, as it takes a tremendous commitment to earn it. It shouldn't be because you're the guild's favorite and you get to reap the rewards of your popularity.Good ideas in the rest of the article, though I'm one of these people who will remain envious of guild perks. I'm not going back to a guild. But I've gotten over it and won't let it deter me from enjoying the game.
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