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1-24-2012 @ 9:27AM
While I think there does need to be incentive provided for legendaries to stay within the guild that built them, I think that incentive needs to come from the community, not the mechanics. It sucks if a group works hard to prop up an individual, but if that individual hops, perhaps there were warning signs overlooked. More so what I fear is, much like how people might hesitate to abandon a guild that doesn't suit them or worse--makes their fun-time harm-time--due to losing rep/levels, having such a powerful item guild bound would worsen that.A guild is supposed to be a group of people who enjoy doing things in game together, and ideally enjoy each other's company. If that is not true, they should not feel forced to stay together. Yeah, in real life you might have to tolerate that one jerk in the office, or that one aunt that thinks her kids are better than you and feels the need to let you know, this is a game. We need no further mechanic disincentives for leaving for more healthy pastures.However, I do think it'd be very interesting if Blizzard implemented something to ease a transition like that. Say a guild started off well but two groups have differing opinions on how they wish to pursue their game time. Why should one group get the guild both worked on while the other starts fresh? Creating a new guild with say, half the levels, would ease it quite a bit. And to keep from that being abused, perhaps it could only happen if x amount of members founding the new guild had been in the main guild for a certain period of time.
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