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1-24-2012 @ 2:31PM
@Sinthar:#2 would obviously need the exploit where raid locks reset on realm transfer fixed.Also, I believe WoW's backend to be a gruesome mess that has been festering for 7 years - either that, or else Blizzard is flat out lying when they say they must charge for character transfers due to the work involved. If WoW's backend is as bad as I think, Blizzard would have to overhaul it, perhaps from scratch, before some features - such as free transfers - could be implemented, and this overhaul would hopefully fix the kinds of bugs and exploits that can be triggered nowadays on realm change.BTW: with a properly done character database enabling free, instant, and unlimited realm transfers is quite feasible. In fact, a number of MMOs, managed by quite smaller companies than Blizzard, are able to offer free and unlimited transfers at the click of a button.Free transfers would also help with the language barrier. When players are free to apply for any same faction guild in the whole game, the chance of them being able to find a whole guild that speaks their language is actually much higher. BTW, I know the problem first hand; I'm from one of those South American countries that don't speak English and where WoW's subscription is roughly $8 :)#3: My intent is for smaller organizational structures to be possible and supported, and for them to be able to exist outside a guild if the players prefer. I perhaps didn't express myself clearly, in that I don't actually want the same restrictions of Arena teams regarding who can enter the instance.#1: If the guild is large enough that it can remain at max level even when a couple (or perhaps even a couple hundred) players leave, there would be no way for the player to leverage his share of Guild XP as blackmail material. Also, if the player is actually willing to blackmail his guild, perhaps getting rid of him right away is the best course.I also don't see why guild skippers are any problem. In part because I believe making players stay in a guild just to not lose perks or to avoid a new rep grind is actually worse than any problem guild skippers might bring.Players hawking their Guild XP on the open market shouldn't be any more problem than players with high end raiding gear hawking their skill (or, more precisely, GearScore) for prospective raids. They would serve as a jumpstart in the guild leveling process, at most - and, arguably, a way to jumpstart the guild level might be a good thing, given the recruiting problems new guilds currently face.#4: If I get a PvP-clad player in my LFD runs, the group gets to choose: either I leave or the PvP-clad player does. BTW, I only play Tanks and Healers, so either way, if I leave, the group should be looking at a reasonable delay while the LFD finds someone to put in my place.I believe this answers how I feel about players using PvP gear for PvE.
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