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1-23-2012 @ 9:06AM
yikes, i'm amazed you all leveled a guild with a GM that was absent. Hate to say it, but like the momma's said, ya'll got what you payed for.It's not so awful though... Try and flip this around with the people you DO play with, reboot the guild with someone you trust, and you'll find this was just a learning experience.
1-24-2012 @ 7:41PM
I had a guild with an absentee GM, but we still advanced about one level per week because the players were still active. We had officers who kept guild chat interesting, organized dungeon runs on the weekends, and encouraged us to do our dailies*. Eventually our GM started behaving similarly to U&G's, popping in for five minutes a week, so we moved on.* Last I heard, guild EXP was 1/4 of quest EXP (Hotfix note 12/13/2010). If you can get 20 players to each do 80 max-level dailies a week, that's 20 * 80 * 55000 * 1/4 = 22,000,000 guild exp per week, which is well below the Guild EXP cap, but still enough to level up every 7-14 days. Completing Achievements and weekly challenges can accelerate this process further.
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