Shifting Perspectives: Clear and present danger

I recently had the misfortune of healing a druid tank who did not seem aware of the array of cooldowns available to the class. This first became apparent when he died. No, actually, it was probably apparent before that ... maybe when he was taking an absurd amount of damage at the start of every trash pull. Possibly when every boss ability was cause for quiet panic. Maybe when the combat log showed absolutely no cooldown use of any kind. I don't know. There were several signs along the way.
Not acceptable, druids.
Proper use of cooldowns is the difference between a player who goes home from a bar alone in the evenings and one who has to install a deli ticket counter outside his bedroom and periodically step outside, yelling, "Next!"*
*Note: Statement is not actually true.

Barkskin wasn't our first cooldown (that honor goes to Frenzied Regeneration), but it's arguably our most useful. It's a 20% reduction to all incoming damage on a 1-minute cooldown, no questions asked, and it is hands down the best short cooldown available to any tanking class. Why? Because you can pop it while stunned, feared, asleep, or otherwise incapacitated. You can still reduce the damage from whatever maddened enemy is hitting you even if your character can't do anything else, and that's an incredibly rare quality for any cooldown. If you habitually forget to use Barkskin, you may even want to macro it to your rotation, although that's not ideal. However, it's better than not getting much use from it at all.
Should I glyph it? No. The Glyph of Barkskin is a PvP-oriented glyph reducing your chance to be crit by 25% while Barkskin is active. With three points in Thick Hide, you will already be immune to all PvE critical strikes, so the glyph is functionally worthless for tanking purposes.
When to use Barkskin
- It's off cooldown.
- You feel like it.
- It's Tuesday.
- The party or raid is moving and you won't be receiving as many heals while the heal team is running.
- You're in a 5-man, it's the start of a pull, and you're taking maximum damage from the mobs.
- You're in a raid, it's the start of a boss pull, and you want to give your healers a few seconds to settle into the fight.
- You're stunned or incapacitated in PvE content (as your chance to dodge while stunned is 0%).
- You just made a minor mistake.
- You have no excuse for not using Barkskin, and if you don't, you are bad and should feel bad. Go back to the character creation screen, delete your druid, and roll a paladin to save the honor of the class. (Ours, not theirs.)

Survival Instincts is a kicked-up version of Barkskin at the cost of a longer cooldown. As it reduces half of all incoming damage for 12 seconds, this is our big damage reduction cooldown. However, it can't be popped while you're incapacitated like Barkskin can be, and you generally need to plan when you're going to use it. When to blow Survival Instincts and when to rely on an outside cooldown will form a core part of your strategy in heroic raid content and should always be discussed with your heal team.
When to use Survival Instincts
- It's time for a major, unavoidable boss ability with massive damage increase.
- You or your healer/s just made a huge mistake.
- A tank healer just died and the healing team is focusing on getting them resurrected and buffed.
- You're tanking a 5-man and your healer has just ragequit from listening to the rogue prattle on about the process of getting his legendaries.
- The healing team is likely to be distracted by massive damage elsewhere (and SI will give them some breathing room).
- In any situation when the incoming damage isn't serious enough to justify the use of a 3-minute cooldown, use Barkskin instead. Having said that, don't let that keep you from using it at all. A cooldown that you never use is functionally the same as one you don't have at all.

Frenzied Regeneration can be the most problematic cooldown in the bear arsenal, as it doesn't actually reduce any incoming damage. However, what it does do is buy you extra time until you shuffle loose the mortal coil. The unglyphed version is guaranteed to destroy your rage generation, which you should take into consideration whenever you'd need that rage.
Should I glyph it? The Glyph of Frenzied Regeneration trades the rage-to-health conversion in favor of 30% more incoming healing. If you're raiding, yes, you want the glyph. If you're a 5-man tank, it'll depend on how you typically use FR (e.g., do you tend to use it when your healer is dead and you need more healing than a Mythical Healing Potion will provide, or for more routine purposes?). If you're a dedicated solo player, don't glyph it, because you'll blow FR in situations where you won't be getting any outside healing anyway.
When to use Frenzied Regeneration
- Combine it with Survival Instincts to maximize survivability through a major boss ability.
- Your healer just died in a 5-man and you don't have FR glyphed.
- You have four-piece tier 13 and some big ugly is casting Level 5 Death to Raid.
- You have four-piece tier 13 and your raid leader is screaming at you to use it for any other purpose.
- You don't have Barkskin or Survival Instincts off cooldown.
- It's not glyphed and you're in any threat-sensitive situation (to the extent that threat-sensitive situations even exist anymore).
- It's not glyphed and a boss event is (or will shortly be) spawning extra mobs that need to be picked up. There is nothing more frustrating than not having any rage and being guaranteed not to have any for several seconds, when you desperately need to Swipe or Challenging Roar.
- Any major mob damage increase that should probably get Survival Instincts instead (or in tandem with FR).
Shifting Perspectives helps you gear your bear druid, breaks down the facts about haste for trees, and then digs into the restoration mastery. You might also enjoy our look at the disappearance of the bear.
Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 2)
AltairAntares Jan 24th 2012 4:09PM
This problem is the one that frustrates me the most with death knight tanks.
Heii Jan 24th 2012 4:31PM
This should also be a DK article.
I still remember leveling my priest and having to heal a DK who decided that they could pull each room of Sethekk Halls and not pop a cooldown and expect me to make up the HUGE difference because I was in Heirlooms.
Heirlooms allow me more flexibility in healing you. They do not save you when you are literally dying in the space of a GCD or two.
B-Rush Jan 24th 2012 5:02PM
Yes please, send this article over to the Lichborne writers and have them convert it for Blood DKs....
Not because I've had any particularly bad experiences, but because I'm a relatively new DK tank...
velutina Jan 24th 2012 4:35PM
I'm a bad tank. It's probably been years since I've actually looked the the tooltips. Didn't SI used to increase your health rather than reduce incoming damage (and so you'd use it in conjunction with FR)?
How exactly does the four piece bonus work? Does the raid get a percentage of your health or their health? And what happens if to the raid if you have FR glyphed?
velutina Jan 24th 2012 4:46PM
And I assume barkskin stacks multiplicatively with SI so that you'd take 40% of incoming damage if you used both cooldowns at the same time. (Damage taken = incoming damage x 50% x 80%, not -50%-20% = 30%.)
Eyhk Jan 24th 2012 5:25PM
LOL my main is feral / feral and I completely forgot about this change! I've been in such a habit to use SI/FR combo for increased health regen that I didnt even think about it. If Blizz wants to start changing abilities, give it a new name or icon =\
freebeatfly Jan 24th 2012 4:43PM
SO much this! I'm sick of getting blamed for tank deaths when they got 3-shotted by the boss, or think they can pull 5 packs of trash. Though I've had more problems, as above, with DK tanks rather than bear tanks.
Even as a healer I use Barkskin when I see mobs coming at me, or AoE damage. We have abilities for a reason, use them people!
(Especially annoying in LFR Madness when there's a reduce damage button and everyone ignores it...)
- AngryTree
Gennifurfur Jan 24th 2012 4:52PM
Oh yeah, I'm a main resto druid, and I pop barkskin all the time.
Faith Trust Jan 24th 2012 6:12PM
Blame me of being a baddy, but I didn't notice the button until the 4th run because my raid frames blocked it.
ronoverdrive Jan 24th 2012 4:51PM
Don't forget if they somehow got their 2 Tier13 pieces they should be hitting Pulverize on cool down to keep their Savage Defense up.
bldavis59 Jan 24th 2012 7:00PM
powerauras is beast for that
i have one set up for pulverize and a series set up for my lac stacks
plus if you maintain 3stack lacerate that is more bleed damage going out and that could be the difference in a kill or a close wipe
our first ultraxion kill i was healing on my shaman and did a measly 500k damage (compared to 8.5-9.3 mil) but we beat the timer by 2 seconds...
every little bit of damage helps
Hiratha Jan 24th 2012 5:01PM
This absolutely needs a version for all the other tanks. Its painfully obvious in dungeon finder when you get a tank that never uses a damn cooldown - it matters so much more than gear. Thank you for the info about druid tank cds so next time I get a bear tank whose health drops like a stone every pull I shall know what to tell them to use!
Hinalover Jan 24th 2012 5:02PM
You forgot to mention in the Not-to-glyph Frenzied Regen:
- If you have 4-piece T13. 4-piece is freaken nuts in a 25-man raid. You can theoretically out-heal the healers ;)
Hinalover Jan 24th 2012 5:03PM
maybe I overlooked the comment. Oh well. Still a nuts raid CD.
portague Jan 25th 2012 12:52AM
Stack with a dk tank 4 piece and get something like a raid wide 12.5%(20%glyphed) healing bonus for the raid. Some of theses tank cd being able to work fro the whole raid and have stacking potential is nice.
Eros Jan 24th 2012 5:03PM
Oh god, Level 5 death -_- why does my final fantasy OCD make me keep all my characters at the same level.
wow Jan 25th 2012 9:18AM
Ah, Mems of Final Fantasy. hehe
Shinanji
Nitride Jan 24th 2012 5:22PM
The only thing that infuriates me more than any class that RFUSES to use their (Core) abilities at all in a raid/heroic 5-man is the guy that is in full caster gear/spec (or mostly PVP gear) who queues as a tank to get in faster.
Mages, yes you have Crowd Control.
Druids, you have had Mark of the Wild since some low level I can't recall now.
Paladins, you have two group buffs that should be standard, and no Crusader aura is not useful. At all.
Hunters, you have traps, please use them to slow the mobs or at least add some DoTs or extra damage the the swarm around the thank.
Shaman, you have totems for a reason, please use them (had a Shammy healer who used a single total, on the final boss in Well of Eternity, really). Oh and he did maybe three heals on me (Frost DK).
We can tell, you know.
Snuzzle Jan 24th 2012 8:37PM
Pretty sure druids don't get MOTW until level 40-ish since Cata. Just sayin' :)
Vorken Jan 24th 2012 10:16PM
Paladin healer checking in...you ever heal dreamwalker? Blizzard put a fight in the game so you can't blanketly state crusader aura is bad.