Encrypted Text: When your DPS doesn't matter

Rogues are all about DPS. You've heard my spiel about us being the only pure melee class, which makes DPS the only thing we bring to the table. SportsCenter can claim that Tim Tebow is a great quarterback, in spite of his shortcomings, because of his "intangible" benefits. Rogues don't have that luxury. If you parse poorly, then you get labeled as a bad rogue.
I was in the Raid Finder last week, and a warrior from another server tried calling me out for using Cloak of Shadows to stay in during Morchok's Black Blood phase. "Hey, that rogue didn't run out, that's not fair," he complained in raid chat. The last time I checked, all is fair in love, war, and the DPS meters.
However, there is one higher calling than DPS, and that is the success of your raid or party. Even though it's against our nature, we occasionally have to sacrifice some of our personal DPS in order to benefit the raid.
Helping healers help us
While the idea of assisting a squishy priest or tree druid would normally disgust me, we're often forced to partner with healers in order to succeed. It's our job to kill the boss before it wipes the raid, and it's the healers' job to keep us alive long enough to do that. If you increase your DPS, you are shortening the total length of a given fight, which actually makes the healers' job easier. Outside of simply applying damage, there are a few other things we can do to assist to healers when they're faltering.
Feint is right at the top of that list. Feint will cut down your damage taken on every single Dragon Soul encounter, and with the Glyph of Feint, it doesn't cost you more than a GCD to use it. In fact, Feint not only allows us to help the healers by taking less damage, it also enables us to deal more damage since we don't have to run away from bosses like Morchok when the damage gets too intense. Cloak of Shadows works in a similar fashion. Cloak allows us to negate incoming magical damage and enables us to continue attacking our targets, like Deathwing's Elementium Bolts.
Outside of Feint and Cloak of Shadows, we really only have Recuperate available when it comes to either healing or reducing our damage taken. Recuperate's healing is pretty poor, and as such, you shouldn't bother using it for its HPS. Subtlety rogues will keep it rolling to benefit from Energized Recovery, but assassination and combat rogues are likely better served using those combo points to make the boss die faster.
Tanks need love too
I have a very specific priority system for choosing my Tricks of the Trade target: another rogue, a tank, someone I'm trying to gank by sending mobs to them while they're AFK, and nobody. If I know there's a pack of adds coming up soon, I'll save my Tricks of the Trade to help the tanks pick up aggro. I always open fights with Tricks on my raid's main tank to ensure that everything goes smoothly.
After the developers normalized interrupts by giving every melee classan interrupt ability on a short cooldown, tanks have started shouldering the burden of interrupting bosses. While none of the bosses in Dragon Soul require interrupts, it's still an important skill to have. By working out an interrupt rotation with your tanks and other melee classes ahead of time, you can ensure that any caster is locked down completely.
Sometimes, DPS is secondary
In Dragon Soul (and other raids before it), there are moments when we're actually not concerned about our overall damage. I'm not talking about minor inconveniences like swapping to a new target or running to an add, as those are very common. When we talk about DPS being secondary, this tier's example encounter is the Spine of Deathwing. For portions of the Spine of Deathwing encounter, you won't have any really good targets to attack. If you're waiting for your low-HP Amalgamation to build up stacks of the blood debuff, you can rest for a bit.
In fact, in most situations, you don't even want to use your cooldowns to nuke down the Amalgamation. The Amalgamation might seem like the boss-style mob of this encounter, but the truth is that there's no big hurry to kill the Amalgamation quickly. Most raids could survive the Amalgamation phase nearly indefinitely if they had to.
The difficult part of the Spine of Deathwing encounter, especially on heroic mode, is destroying the Burning Tendon before it reseals Deathwing's armor. Everything we do on the encounter needs to revolve around that goal. The blood and Amalgamation are secondary targets, and as such, we shouldn't be using cooldowns on them. They're just trash mobs blocking the way to the real boss, the Burning Tendon. You might fret when your DPS on the Spine is low when compared to other encounters, but success trumps DPS every time.
Doing awesome is better than looking awesome
If you wanted to look awesome, you could pop Blade Flurry, your Kiroptyric Sigil, and Adrenaline Rush on a big pile of blood, and your DPS would be amazing. You'd parse at the top of World of Logs. Your raid might wipe, though, when the Burning Tendon appeared and all of your cooldowns were unavailable, and so it resealed the armor plating. The success of your raid is worth sacrificing some of your DPS by holding onto your cooldowns.
You might think that I'm cherry-picking one encounter from this tier, but this type of situation happens quite often. Many raids halt DPS on Warmaster Blackhorn until Goriona takes off to prevent tank deaths. Subtlety rogues can pad the meters by using Fan of Knives on Yor'sahj's adds, even though they're better handled by fire mages and arms warriors. Saving cooldowns for XT-002's heart phase was commonplace in Wrath.
In fact, DPS classes used to rein in their damage all the time in vanilla WoW, when threat was still a nebulous force and Omen was but a sparkle in Xinhuan's eye. Holding back is not something that comes to rogues naturally, but we have to learn self-control if we want to succeed.
Filed under: Rogue, (Rogue) Encrypted Text






Reader Comments (Page 1 of 2)
chadoleary Jan 25th 2012 1:12PM
Well written mate, may I request another PvP-centric post soon and maybe more of your thoughts on the future of rogues in MOP?
martjevans Jan 25th 2012 1:17PM
re: the screenshot. How do you get the CP to show up like that? is it native or an add-on?
Chase Christian Jan 25th 2012 1:32PM
The "3 CP" and "4 CP" are being displayed by my combat text addon, SCT (Scrolling Combat Text) and/or its companion, SCTD (Scrolling Combat Text: Damage).
The little bubbles on the unit frame are displayed by my unit frames, X-Perl.
Narlic Jan 25th 2012 1:27PM
re: Tricks priority being Rogue > Tank > Griefing > Nobody
If there isn't another rogue, tricks-focus whomever you expect to be dealing highest damage other than yourself. It's great to tricks a tank on a pull, but after that you want that damage boost on a dps.
Be careful using tricks-focus with a tank, as it can be harmful in the event of things like mutated corruption swaps.
There's always the old standby of just tricksing whomever your target is targeting, but that can be rough on things like claw/wing tentacles that don't target anyone at all. You want tricks used on cooldown for the damage buff to your raid and for the tier bonus effects for yourself.
Chase Christian Jan 25th 2012 1:37PM
The "nobody" part was a joke, as not using Tricks on a DPS class (or at all) hurts both us and the raid.
Quidamtyra Jan 25th 2012 1:59PM
Sometimes, when I'm holding a grudge against our highest-other-than-myself-dps, I start tricksing our lowest dps, then laugh when my normal tricks target asks wtf happened to his dps =D
Hail Jan 25th 2012 2:48PM
Actually if you have a warlock you may want to bribe them for Dark Intent by offering Tricks to them. Especially for subtlety, you can give the lock good blabla who cares about them, while getting more haste of the energy/sec increasing type.
wightwing Jan 25th 2012 6:32PM
There's a person in our raid group who's character name is "You", and whenever we do LFR or a PuG, at least somebody complains when he wins an item that they didn't get their loot.
robwash_1 Jan 25th 2012 1:39PM
"I have a very specific priority system for choosing my Tricks of the Trade target: another rogue, a tank, someone I'm trying to gank by sending mobs to them while they're AFK, and nobody."
Really? Nobody?. I tricks the tank at the start of the fight or for critical swaps/pick-ups, but otherwise it is on another DPS. Too cool to help your raid down a boss with a tight enrage timer? Your columns are full of stupid statements like this that prove you don't do exactly what you tell other rogues to do: maximize your dps (and the raid's dps), stay alive, and get the boss down.
Chase Christian Jan 25th 2012 1:47PM
"Really? Nobody?"
This is where I hope everyone would've thought: "Wait, is this a joke? Giving out Tricks to nobody would be dumb for both the rogue and the raid. That was a joke."
I enjoy giving the other classes a hard time, but I'm also not going to hurt my raid in order to do more damage. In fact, that was the entire point of this article.
robwash_1 Jan 25th 2012 1:59PM
At no point did you talk about tricks of the trade being a raid dps increase at the cost (sometimes) of personal dps. If you are writing an article telling people how to contribute to a raid, your target audience may not pick up on your little joke and take what you wrote as a true priority system.
As a suggestion for another article, try to help some of the many guilds struggling on DW normal. Key them into using FoK on bloods to boost spellweave damage, cleaving off of blistering onto the wing tentacle (but not the other way around), etc. Topics like this are more helpful than another article telling people to use their buttons.
Khirsah Jan 25th 2012 2:55PM
It was obviously a joke. Who here, besides robwash, thought that Nobody was a higher Tricks priority than a dps warrior or dk, or any of the other dps classes you'd find in a raid?
And just so there is no further confusion, I'm going to go out on limb and say that the Ganking part was also meant as a joke. I somehow doubt Chase would choose to grief an afk player over giving tricks to a dps warrior or dk.
Jorges Jan 25th 2012 4:46PM
I thought Nobody was one of his raid members, just like Noone and Unknown in mine.
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That was also a joke btw.
Bumblebee Jan 25th 2012 5:36PM
Nobody is the name of his offtank.
Quidamtyra Jan 25th 2012 2:09PM
Recuperate is awesome for heroic Yor'sahj, especially during a purple ooze. We were attempting him last night and our healers were the only issue we were having, so that little extra healing and the 6% damage reduction of Imp Recup, coupled with Feint was making it a little easier for them.
I can't stress how important it is to Tricks the tank on the pull... Last night during progression I made the mistake of thinking that our hunter's MD was enough... nope... it wasn't. The one time I stopped tricksing the tank and tricks'd a dps, the dps died because the tank missed an attack and the hunter's MD wasn't enough to outweigh my threat + my tricks' target's threat.
I can't live without my glyph of feint... I'm one of the people who takes double stomp damage on heroic morchok... can you imagine all those stomps costing me 20 energy? No thanks! Also, glyph of cloak works here for emergency situations (like DBM timer lied and the stomp is going to finish casting after Feint drops).
Stray Jan 25th 2012 2:26PM
I personally use Cloak as an excuse to stay behind Zon'ozz during black-tentacly-AoE phase while everyone else clusters where they originally stacked for that phase. He usually turns, and I hop on his back, as for Subtlety most everything depends on positional abilities and I know I'm outside a lot of the AoE healing. So, Cloak + my Recuperate.
I also save Shadow Dance on Blackhorn simply for the instant stun and Ambush on sappers. When our DK tank is with us, I sprint and FoK until he's decloaked, she Deathgrips to undo his progress, and THEN I shadowstep and unleash my Shadowdance stun and burst. Unfortunately I can't reserve my Tricks for energy reduction on that bit because every time new melee adds drop I want to be sure they go for our tanks and not our resto druid.
I honestly look forward to the decoupling of Tricks from our personal DPS gain. I hate having to decide between my own burst and the "ohshit" threat redirection. I really love being able to send a new or stray add back to the tank with a quick shadowstep-tricks-nuke before it can even fathom that our healers are tasty.
jbanz2 Jan 25th 2012 2:39PM
Ferals do not have a short interrupt as far as I know.
Chase Christian Jan 25th 2012 2:48PM
Skull Bash (interrupt) + Brutal Impact (talent) = 10s Skull Bashes. One of my tanks is feral, so I am sure of this. :)
Quidamtyra Jan 25th 2012 2:49PM
After getting all the important talents in the feral tree, you are left with a few points which you can put into Brutal Impact, which (with 2 points) puts your Skull Bash down to a 10 second cooldown.
Telwar Jan 25th 2012 3:12PM
My understanding is that most kitties don't go full in on Skull Bash. I honestly don't get why. Maybe since DS came out with no interrupt requirements, it makes sense, but all the kitties I looked at in FL had at most one point in the talent.