How to carry the flag in Warsong Gulch

It's no surprise that's a contentious issue. Without debating the fine points of who should be running a flag, I think we all agree that being the flag carrier is an incredibly vital role. Touch the flag and you just became the focus of 19 people in the Battleground. There's a little more to the job than just mashing a particular cooldown, so let's take some time this week to talk about strategy and tips.
The art of the grab
In the hearty days of yore and lore, a clever FC could sneak into the enemy base, grab the flag by one's lonesome (if there were no defenders), and jet across the field to great success. Moving like a well-oiled lightning bolt, the FC would grab a flag and be in home base before anyone was the wiser.
Those days are over.
Here's why. First, the minimap now shows everyone where you're standing. It takes a few seconds before an enemy FC is lit up, but within a few moments, the entire game has a handy HUD for where to send the pew-pew. You're not as sneaky as you think.
Even with resilience, damage is huge. A lot more crowd control happens tangentially to damage than ever before. (We're looking at you, frost mages.) So if your run isn't crystal-perfect, you're just not going to rocket back to safety before the enemy team tears you open like a child with a Christmas gift.
The modern grab tends to be a small team affair. Two or three folks run inside the flag room, snatch the flag, and then jet off to safety. That safety could be a defensible position, or it could be a spot inside your friendly zerg. But the rule is: Get flag, get to safety.
Get to safety
This is where the trick comes in. You need to discover quickly where the safest spot is. Many FCs advocate just getting up to the friendly base as quickly as possible. That can work, depending on how the match is going, but I generally advocate sticking near some defenders or a defensible position.
By the time you've got the flag in your meaty little hands, you should know who your healer is. Look for them on the minimap. (Setting them as your focus ain't a bad idea.) When you find your healer, check out their status. Are they getting jumped by half the enemy team? That means that's not your safe spot.
You can generally run graveyard, ramp, or tunnel. Tunnel has the benefit of being a direct route, with the possibility of a speed boost along the way. (I always leave that for my healer, to make sure she can keep up with me.) Ramp has the benefit of not being the tunnel, which is where most FCs go by default. Graveyard has the benefit of being a crazy way to go, since that's where enemy players respawn, and nobody expects you to go that way.
In general, people take tunnel. Look at your minimap and be aware of how the game's going. If half your team members are at the mouth of the tunnel, quickly losing health and piling up debuffs ... then that might not be the best place for you. If you're confident your team will wipe out the bad guy, go ahead and join them. But if you're losing that skirmish, get thee to the ramp.
Pay attention to your minimap
You see a pattern in this advice? Look at the minimap. Avoid places where your team is losing fights, and go to places where your team is winning. This is the safest way to cross the field.
When you make it back to your base, you have three basic hiding places: the roof, the balcony, and anywhere else you can break line of sight.
The roof has a few advantages. First, if the enemy chases you up the roof, they are forced to go up that long ramp. That gives your friendly characters approximately three and a half days to blow the bejeezus out of the enemy. Second, if you hang out at the far wall blocking line of sight, you can still tilt your camera to watch the roof entrance for bad guys.
The balcony also allows you to block line of sight, and it shares some advantages with the roof. You can jump down as a way to get out of danger while still allowing you to remain relatively near the flag. The balcony is a relatively restricted area, which means the long distance of ranged characters is somewhat mitigated.
The third option is everywhere else. Everyone seems to have their own favorite hidey-hole. Hopefully, folks will share those in comments. I've seen Horde hide under the saw, Alliance try to find a friendly bush, and any number of other combinations. In general, in a PUG Battleground, I strongly advise against clever hiding locations; if your teammates can't find you easily, they can't help you.
Find your friends
While it might seem like stupid, unnecessary advice, I can't stress how much finding your friends is key. Find friendly players who have the guns to defend you as flag carrier, and get to them. Individual performance makes a big difference in Warsong Gulch, but you're not Superman. Get to friends and stay by their sides.
Filed under: WoW Rookie






Reader Comments (Page 1 of 3)
think1x8x2 Jan 26th 2012 2:20PM
Another tip that seems obvious but could be helpful- Once you've cleared the enemy base as a FC, if you check your raid frames and see 4-5 teammates dead, its probably a good idea to try to make a beeline for your own graveyard. You can't get up anymore to get in your, but swinging by that side of the map, even with enemies on your tail, gives a chance for a small squad of your allies to spawn all at once and jump in to your rescue, and cover your escape to either your friendly tunnel or up your own ramp.
Gwynedd Jan 26th 2012 2:26PM
This has saved me so many times!
Necromann Jan 26th 2012 2:21PM
Although not the best place, I like hiding in the small room next to the flag.
Sayis Jan 26th 2012 2:26PM
Huh. And here I thought the article was just going to say "hover over the flag until you see your cursor turn into a gear, then click."
Gwynedd Jan 26th 2012 2:25PM
Another factor in hidey holes is how quickly one can get to the cap loc after the EFC is killed and the flag is returned. The enemy may not look under the saw, but it's a long way to cap - enough time for any baddies left in the base to pick up the flag again.
xrarndx Jan 26th 2012 2:27PM
Or, you could roll as a subtlety rogue with glyphed sprint and do this:
Run up the enemy tunnel and make sure their sprint is up. Then grab the flag and run towards the enemy sprint, grab it and run like hell. The second it's about to time out, jump and, if timed correctly, the sprint will end during your jump. While in mid-air, activate your sprint, followed by Preparation. Run the distance of your sprint, then once again, as it's about to end, jump and activate your sprint again (thanks to Preparation). By this time you'll be running up your tunnel, grab your teams sprint and run to the flag. You will literally cross the entire battlefield before the icon of you pops up on their map, home free.
This is assuming you decided to do this while all the enemies are NOT standing guard at their base with 3 frost-mages eager to freeze your rogue's backside. On the chance though that everyone is fighting in mid (chances are high), you can ninja (see what I did there? Rogue? Ninja?... Nevermind.) the flag before anyone is the wiser! And you said those days were over.
Ye of little faith.
Crispn Jan 26th 2012 2:48PM
what's the point of the jump?
Pyromelter Jan 26th 2012 2:59PM
the jump is to keep the speed buff going for a fraction of a second longer while the buff is technically not on you. (like you'll be going at the sprint speed, and you don't slow down in the air if you jumped with the speed buff on you.)
Also, if you are planning on going for the quick cap achieve, remember to bring some of these:
http://www.wowhead.com/item=2459
Your friendly neighborhood alchemist will thank you for your patronage :)
arkhan Jan 26th 2012 2:28PM
The article could have used some class specific tips. Warlocks are great for hiding with the flag because of Demon Portal. Put one on the balcony and stand there until an enemy comes to you, drop down and go into the little room underneath, wait until enemy drops down -> teleport up. Now he has to run all the way up again to get to you. This works very well in PUGs, even with multiple opponents going after you. It never occurs to them to just split up.
Zankoku Jan 26th 2012 2:50PM
That is actually pretty good.
Altho I prefer to let a plate wearer be the FC (especially prot specs, with all those useful mitigation CDs)
arkhan Jan 26th 2012 7:59PM
You aren't very likely to encounter someone in a prot spec while doing random battlegrounds though. At least I rarely do. And when the difference is only more armor and one or two untalented mitigation cooldowns I'd rather let someone carry the flag who has some escape mechanisms and utility. But I'm probably biased since I play a warlock and love trolling people with Demon Portal or just chain fearing them until backup arrives.
runzwithscissorz Jan 26th 2012 2:47PM
Here's a fun fact. If you are a Pally and have the flag, don't bubble.
eel5pe Jan 26th 2012 3:56PM
and don't iceblock, mages =) Deterrence doesn't work, and neither does BoP. I'm sure I'm missing something...
terph Jan 26th 2012 5:12PM
Rocket belt...I can't remember for sure but does it also make the flag drop?
si Jan 27th 2012 9:44AM
The Nitro Boosts make you drop the flag, but Swiftness Potions won't :-)
Randomize Jan 26th 2012 9:17PM
@terph,
Yeah, engineer rocket boosts will drop the flag. Therefore, if you're the FC, do not blow them.
account Jan 27th 2012 7:18AM
"Here's a fun fact. If you are a Pally and have the flag, don't bubble."
Oh, so you were with me the very first time I went into WSG on my pally way back when? Because that's what I did, cuz I didn't know any better. It's been a while, hasn't it? Funny meeting you here =)
Vicvictorw Jan 26th 2012 2:49PM
When dancing around enemy attackers trying not to get killed in a base, corners are your friend.
Run from the enemy and turn a corner. Stand there and turn your camera so you can see the enemy coming. When they're almost on top of you, immediately leave your corner and run right past them the way you just came. If you're a mage, hop out and immediately blink past.
This will usually throw the enemy off and buy you a second or two.
bilbomoody Jan 26th 2012 2:50PM
Speaking of watching your minimap, is there a handy-dandy addon that will show your minimap in a translucent always on the screen kind of way? It'd be nice to be able to always see the map, but not have it obscure half of the screen.
I used to use carbonite (I think it was carbonite) which allowed for settings to make it that way, but all the extra garbage from that addon I didn't need, so I dropped it.
Also, as I mostly PVE, it needs to have a setting where it either a) goes back to the normal map, or b) minimizes/disappears and only comes up when I need it.
Pyromelter Jan 26th 2012 2:55PM
BOOM!
http://www.curse.com/addons/wow/mapster
This was the one I went to when cartographer no longer was supported, and it's just as good if not better than the old cartographer.