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1-26-2012 @ 3:27PM
I'm surprised there's no mention of classes that should take the flag. If you are a clothie/squishie and there's a tank-spec plate character, (or even a holy paladin) around, pass the parcel like you're 5 and it's someone's birthday.
1-26-2012 @ 3:58PM
As a holy paladin, I can say I'd much prefer not carrying the flag. It's a lot easier to heal someone else as a FC as generally when attacking the FC you have two options: kill the FC or kill the healer, but if you're both it really simplifies things for the other team...
1-26-2012 @ 4:36PM
WHAT?! Holy Pallys were MADE for carrying the flag! We get a speed boost from Divine Protection, we also have hand of freedom and self healing with Holy Shock/WoG combo. I have many times kited 3 or 4 people trying to kill me as the flag carrier. My favorite thing to do is for our team to meet their team head on in the middle of the field while I sneak my way up to their room, I usually go up top to scout out the area first, jump down and lay down consecrate to flush out any rogues (make sure you have seal of truth up to put a dot on them so they can't vanish on you), grab the flag and make my way out up the side again trying to steer clear of the rest of their team. If I do get a few people on me I use my cool downs to get back to my people in order to shake them off and back to our flag room before they have even had a chance to grab ours.
1-26-2012 @ 5:11PM
I've run as FC a lot this expansion as a Holy Paladin, usually with my DK and Warrior 3s mates. Back while you had two abilities that popped Speed of Light, HPs were slippery as eels, especially with HoF on top of cleanse. Excellent self-healing capacity plus this slipperiness means you can usually make it through about 2-3 average PUG players back to your team if you come under attack, more if you LoH and pop everything you have to stay up. With a Hpaladin FC the emphasis becomes on teammates peeling/cleansing so that your "sprint" puts you so far ahead of pursuers that you make it home. Once there, you might want to pass it to defend until your team recaps, but Hpalas are great carriers for the A to B of getting the flag to your base.
1-27-2012 @ 6:39PM
As an enhancement shaman I am constantly badgered to pass the flag, usually to a plate-wearer that has previously dropped it on at least one occasion. Considering that I am always as well geared (Resilience-wise) or better than most others in random BGs I find plate to be negligible. Well timed Earthbind Totems plus Ghost Wolf plus the Tremor option far outweighs the small armor bonus in my experience. Many classes have useful escape/mitigation abilities that make them good FCs if they know their class well. I recommend giving them an opportunity to show what they can do before demanding the flag.
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