Ol' Grumpy and the return of class-based quests

Back in the day (that day being 2004 to 2005), I leveled the first of many warriors to the experience cap of level 60. At that time, one of the things that set the warrior class (and other classes) apart was a long, involved quest line that sent you all over Azeroth to gather materials and finally face and defeat Cyclonian. As a result, you gained one of three iconic weapons. (Most people took the axe. As a human at the time, I took the sword.) This extremely long quest line took you from Fray Island to the area north of Tarren Mill and then to Arathi Highlands (giving them a reason to exist) and Stranglethorn Vale before bringing you back to face Cyclonian. It was a rite of passage for a leveling toon. As a 60th-level, 70th-level and then an 80th-level warrior, I would often go back and help warriors on the quest to defeat Cyclonian, who posed an extreme challenge to anyone attempting to solo him.
I lamented the removal of class-specific quests at the time it was announced. Now, over a year later, I still think removing them was a mistake. Being soaked in ancient wisdom like a turkey soaked in ancient wisdom, here are my reasons.
- Class-based quests provide a means to understand what, exactly, it means to play said class. Not all of them did this as well as others, but the level 60 Rhok'delar quest line is an example of a quest that demanded hunters on it learn pretty much every aspect of the class, from pet management to kiting. Watching my wife perform this quest line showed me exactly what separated a talented hunter from one who didn't understand their class and its potential.
- Class-based quests can provide lore and story that makes you feel connected to your choice. What's the difference between a paladin and a warrior? In a game where we have to accept homogenization to make different classes capable of the same roles, doing a quest where you're required to draw upon the Holy Light or channel your inner rage can go a long way toward making you feeling special and unique. The paladin and warlock mount quests were awesome for their lore revelations and teasers of special revelations not yet made. The first time I ever heard of Xororth was when I was helping a guildie get his warlock mount.
- Class-based quest lines reward you for rolling and playing an alt. You get a different play experience out of a new character, seeing new content you never got to see before, even experiencing a new take on older zones and dungeons (like, say, the shaman quest that took you to Scholomance) in a way you didn't previously.
- Class quests are content confined to one class. You may see this as a weakness of this kind of content, but I don't. Class quests are unique, in the same way that (as an example) removing Volley from hunters was a decision aimed at increasing their uniqueness. A class quest informs your choice of class. It allows you to experience aspects of the class you'll need later in a safe, non-group environment. It's both practice and education, if done correctly.
In addition to that potential use of class questing (which is in of itself valuable), these quests can be used to provide lore and storytelling options not currently in the game. A quest that teaches you why warlocks are allowed to exist in the Horde by letting you provide that very reason? A quest that explores the role of the Sunwalkers in current tauren society? Many in-game class quests end up as just "go to Dungeon X and gather materials for a weapon" quests, when they could be so much more -- and have been, in previous iterations of the game. (Not that getting a cool weapon is a bad thing.) By making variations that allow you to play a draenei Vindicator, for example, you can experience what your racial approach to the class is and why it's relevant.
Class quests are limited content in terms of who can play them, it's true, but that's not necessarily a bad thing. We're willing to gate lore and content behind an item drop (as in the Quel'delar quest line) and for legendaries that only a few (or even only one class) can even hope to complete. Why not just extend this? Making class-based quests teaching tools as well as lore reveals gives them added relevance even outside their stated class. I miss them, and I think the time is coming to reconsider how to return them to WoW.
World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.
Filed under: Analysis / Opinion, Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria






Reader Comments (Page 1 of 6)
RetPallyJil Jan 26th 2012 3:05PM
I agree entirely. WoW has to progress in order to thrive, but removing class quests made the game shallower and poorer.
Narayana Jan 26th 2012 4:10PM
I agree completely.
Although I am sure adding and maintaining quests that will be seen by only 1/10 classes is more difficult than most of us would estimate, I would still posit that this is one of the few elements of the game where the end result is more rewarding to players than the time it takes to put together would suggest. These things make the game seem deeper and more complex than it might otherwise seem- and that's a good thing.
I have similar feelings about the Ancient Petrified Leaf quest as Rossie does. My brother picked up the leaf and set about the quest. It was amazing to see the various things he was expected to do- and I know it changed the way he approached the class. It cementing kiting for him (which he would put to use in the Razorgore fight), it taught him the jump shot and actually ended up ingraining the benefits of key-binding.
I also have fond memories of helping my other brother complete his dreadsteed quest. The frantic ritual in Immol'Thar's room was unlike anything else in the game at the time. I barely understood what he was doing, but it was great to see him scamper to keep the thing going while we kept the mobs off of him.
If I think about the Warlock quest a bit, it really informs what I was saying before. I'm sure there could be a boss with similar mechanics to that ritual (heck, maybe there's even been one). However, quirky boss mechanics are never seen as anything more than that (heck, if they're difficult they can be seen as being far worse). However, when you tie them to something like a class quest, they are allowed to develop a mystique. Part of what make me look back on the ritual so fondly is the fact that we only did it a few times and the time we completed it we really had something to point to and say "Look- WE DID THAT."
Amaxe Jan 26th 2012 6:52PM
I have fond memories of the warrior quests. My first WoW character ever, figuring out how to get the required items.
People were nicer back then. A friend of a friend (someone I never knew IRL) had a level 60 priest who was able to help me with that overpowered air elemental you had to kill.
Then there was the Sunken Temple quest. "Did everyone get the feather from that boss?" kind of thing.
Angus Jan 26th 2012 7:40PM
My biggest issue with the whole "Only 1/10 people will see this" is simple. Legendaries.
Sorry, you make a legendary for ONE class and somehow this is okay. Make one for only DPS casters (5/10 classes there) and somehow that's fine.
Raids prior to LFR were things that, what, 5-10% of the players saw the end of? Why make those last bosses if only 5% of the players see them? Oh, because they want to see it. Some people wanted that end game content that was raiding.
Make something so that EVERY class will have a unique quest, oh, stop the presses.
The game IS poorer for it.
zackwbrandon Jan 26th 2012 8:41PM
So long as they are soloable when they get past a certain point. Or so the rewards are not central to the class (mounts or abilities). I like them for lore. Not for practical purposes. Involving real dungeons now that we have the finders is cool too.
raleighpop Jan 26th 2012 3:06PM
Yes all this so much, the infernal quest line for warlocks had the best ending ever.
Draelan Jan 26th 2012 6:58PM
"Death to Stormwind! DEATH BY CHICKEN!"
When I realized Niby the Almighty was the warlock tier vendor in ICC, it totally made my day. =)
noelxiii Jan 26th 2012 3:08PM
I remember on my first character in late beta how exciting it was to do the quest to get bear form... and later how disappointed I was that there wasn't one for cat form. I spent a long time looking forward to them finally adding that quest, but in the end they just removed all of them instead. Class quests helped you feel connected to your characters and the lore around their class. I really miss that experience.
Hob Jan 26th 2012 7:06PM
Defeating Lunaclaw - on my birthday - at 1:00 AM - on the druid I rolled that morning - remains one of my favorite WoW memories.
Dominic Jan 26th 2012 3:08PM
I agree wholeheartedly. My paladin was my first toon. I started playing mid-BC. I have never had as much fun in this game as I did EARNING my mount. It was long, expensive and unbelievably epic.
ejunk Jan 26th 2012 3:09PM
yes times a million.
Hal Jan 26th 2012 3:10PM
That last paragraph is the part that rankles me the most. Blizzard has said that class quests are a questionable use of resources because only a small portion of the playerbase will see that content. That's a terrible argument given the effort that goes into legendary questlines. Anybody can roll up a new class to see that class's unique quests. Very few players will ever have the chance to see a legendary weapon's questline, even after that content is outdated.
The Dewd Jan 26th 2012 3:20PM
Here's to hoping that the legendary quest line for the "Fangs" was a sneak attack at the "we can't afford to develop any quests for only one class" mentality. After all, if the quest team goes back to the whoever designs their schedules and gantt charts and says "look at how many people de-shelved their rogues for weapons that will be obsolete in 6 months", perhaps they'll get permission to do some more class-specific quests.
Akawaka Jan 26th 2012 5:24PM
I will eternally be amazed at how even tho they are number one Blizz can be so stupid at times. Class quests and simply updating the character creation screen with more options and keeping all character races withthe same number of textures/polygons, THIS is a questionable use of resources???
Hmmm Blizz so you would rather pile on tons of time for raids, make a few new highly detailed ENEMY models to fight that a small perccentage of your over 10 million player base will ever see because they do not like raiding. Then when you do haul it out all the hard core whiny raiders cry because they speed through it like a kid who eats all his halloween candy in one night and wonders why he is sick the next morning? Oh so THAT is a GOOD use of your resources eh?
They seem to have to be beat over the head with this stuff, like finaly allowing transmof to happen. Having your character unique and personal is the reason we play this. Giving us pathetic choices and not getting off their asses to at least give all models texture/ply graphic equality is rather lame. Hell the feamle worgen have ONE face to choose from and ONE choce of hair colour......WHAT?????
Had to rant but after seeing what Guild Wars 2 is offering and even on their "beast" races to not give females a ridiculous big breasts look that every wow race has because it does not fit the logic (Tauren females being minotaur people do not need big human bosoms to look "female" and will not even start on the worgen. Just look at the male/females of the Charr race in GW2 to see what we could have had...)
I wish I could post something that these Blues will actually see, seems they need a reality check. I love what mists is bringing but if they do nothing to the character creation screen and drag their arse on updating the models....
sabretooth Jan 26th 2012 5:34PM
I completely agree with the comments about the legendary questlines - I came in here to post about this very thing.
Does anyone who's not an owner of a legendary from 4.2 actually know who Tarecgosa is, or why Kalecgos, the blue dragonflight etc are here? Who that tree was, or why there's a dead dragon who lives in a staff??
Similarly, do any non-rogues know where these fancy daggers are from?
If rogue representation is so low then giving them an exclusive legendary questline is both contradictory and frustrating. The average raid was all but guaranteed to have an eligible caster for Tarecgosa. Not everyone's running around with a rogue in their raid.
And as far as exclusivity goes, these rogue quests are the worst. I love stories, and I feel like I'm missing out on a significant chunk of what's supposed to be on offer.
OUFanInKansas Jan 26th 2012 5:57PM
"And as far as exclusivity goes, these rogue quests are the worst. I love stories, and I feel like I'm missing out on a significant chunk of what's supposed to be on offer."
Roll a rogue. ;-)
Kondin Jan 26th 2012 6:31PM
OUfan it is not even close to that simple. Roll a rogue, now get it raid geared, now be good enough at being a rogue that a raid team will want you, now find a raid team that doesn't have a rogue who is already getting the daggers, now hope that raid team is good enough to work with you through the questline.
Oh and on top of that make sure that none of the scheduling of that conflicts with your life or your main.
Yeah, all you need to do to see that qust in game is "roll a rogue"
Revynn Jan 26th 2012 8:02PM
- "OUfan it is not even close to that simple. Roll a rogue, now get it raid geared, now be good enough at being a rogue that a raid team will want you, now find a raid team that doesn't have a rogue who is already getting the daggers, now hope that raid team is good enough to work with you through the questline."
Actually, it is that simple. The quest chain and daggers aren't going anywhere, so there's no reason to break your neck getting to 85 and raid geared. Take your time leveling, see some content you missed on other characters. Wait til level 90 and pug the raid portions of the quest chain in MoP greens and dungeon blues. People still run just about every raid for mounts, achievements and Transmog gear so you shouldn't have any problems finding people to run it with and, at that point, should be able to 5-8 man most 10m fights.
If it's the story you're interested in and not the ZOMGDAGGERS, then you won't be missing anything by waiting other than the (judging by our rogue's nerd raging in vent as she worked on the Karazhan portion of her quest chain) brutal difficulty.
I plan to farm up another Dragonwrath on my Druid, Shaman, Priest and Mage (yes, 4 more times - I have an Orange Text fetish) at some point just because the Nexus event was so much fun. I'm going to wait until the content is ridiculously trivial though.
Azhoul Feb 3rd 2012 8:06AM
Revynn:
I guess you could use that exact same logic with regards to the nerfs being made to raiding content and the like. "Just wait until it's severely outdated, and then it'll become marginally realistic to experience!"
Come on now. That's just not solid thinking at all.
Matt Jan 26th 2012 3:11PM
Awesome, awesome post! Blizzard...and Dave Kosak, in particular...should definitely take this to heart. Removing the old class quests was a huge disservice to the community, and I for one was very sad to see them go...
Grump on, Rossi!