Ol' Grumpy and the return of class-based quests

Back in the day (that day being 2004 to 2005), I leveled the first of many warriors to the experience cap of level 60. At that time, one of the things that set the warrior class (and other classes) apart was a long, involved quest line that sent you all over Azeroth to gather materials and finally face and defeat Cyclonian. As a result, you gained one of three iconic weapons. (Most people took the axe. As a human at the time, I took the sword.) This extremely long quest line took you from Fray Island to the area north of Tarren Mill and then to Arathi Highlands (giving them a reason to exist) and Stranglethorn Vale before bringing you back to face Cyclonian. It was a rite of passage for a leveling toon. As a 60th-level, 70th-level and then an 80th-level warrior, I would often go back and help warriors on the quest to defeat Cyclonian, who posed an extreme challenge to anyone attempting to solo him.
I lamented the removal of class-specific quests at the time it was announced. Now, over a year later, I still think removing them was a mistake. Being soaked in ancient wisdom like a turkey soaked in ancient wisdom, here are my reasons.
- Class-based quests provide a means to understand what, exactly, it means to play said class. Not all of them did this as well as others, but the level 60 Rhok'delar quest line is an example of a quest that demanded hunters on it learn pretty much every aspect of the class, from pet management to kiting. Watching my wife perform this quest line showed me exactly what separated a talented hunter from one who didn't understand their class and its potential.
- Class-based quests can provide lore and story that makes you feel connected to your choice. What's the difference between a paladin and a warrior? In a game where we have to accept homogenization to make different classes capable of the same roles, doing a quest where you're required to draw upon the Holy Light or channel your inner rage can go a long way toward making you feeling special and unique. The paladin and warlock mount quests were awesome for their lore revelations and teasers of special revelations not yet made. The first time I ever heard of Xororth was when I was helping a guildie get his warlock mount.
- Class-based quest lines reward you for rolling and playing an alt. You get a different play experience out of a new character, seeing new content you never got to see before, even experiencing a new take on older zones and dungeons (like, say, the shaman quest that took you to Scholomance) in a way you didn't previously.
- Class quests are content confined to one class. You may see this as a weakness of this kind of content, but I don't. Class quests are unique, in the same way that (as an example) removing Volley from hunters was a decision aimed at increasing their uniqueness. A class quest informs your choice of class. It allows you to experience aspects of the class you'll need later in a safe, non-group environment. It's both practice and education, if done correctly.
In addition to that potential use of class questing (which is in of itself valuable), these quests can be used to provide lore and storytelling options not currently in the game. A quest that teaches you why warlocks are allowed to exist in the Horde by letting you provide that very reason? A quest that explores the role of the Sunwalkers in current tauren society? Many in-game class quests end up as just "go to Dungeon X and gather materials for a weapon" quests, when they could be so much more -- and have been, in previous iterations of the game. (Not that getting a cool weapon is a bad thing.) By making variations that allow you to play a draenei Vindicator, for example, you can experience what your racial approach to the class is and why it's relevant.
Class quests are limited content in terms of who can play them, it's true, but that's not necessarily a bad thing. We're willing to gate lore and content behind an item drop (as in the Quel'delar quest line) and for legendaries that only a few (or even only one class) can even hope to complete. Why not just extend this? Making class-based quests teaching tools as well as lore reveals gives them added relevance even outside their stated class. I miss them, and I think the time is coming to reconsider how to return them to WoW.
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Reader Comments (Page 2 of 6)
Pyromelter Jan 26th 2012 3:11PM
I think the rogue questline regarding the legendary daggers is a great step in this direction. SWTOR has also shown how popular and cool this type of design can be for its playerbase, and other games have had similar types of story mechanics, like dragon age.
There are 2 problems I see with implementing this in wow. First is that the game wasn't designed with large class-based lore in design, like SWTOR was, where every class gets their own very long story. Second, with 11 different classes, that is a helluva lot of quest design and implementation. I would love for every class to have a Fangs of the Father type of questline for every expansion, but I have to imagine that the resources it takes to develop that type of thing would take far too long for blizzard to do that with all 11 classes - and that does not even take into account factional differences.
So while I agree with your point (bring back class quests!), unfortunately I don't see it coming, at least in MoP. Here's hoping I'll be pleasantly surprised.
Lipstick Jan 26th 2012 3:27PM
I disagree about it taking them so much time to implement, since many quests were ALREADY in game, and they just took them out... the real reason they took them out in my eyes was that they made changes to some dungeons or zones and the level you encounter them, and they didn't want to go back and redo the lore/adjust the quests to fit ...
A problem they could of inelegantly fixed by changing the level at which they became available.
emma.ryle Jan 26th 2012 3:50PM
But DKs already have their own class quest line - it's the DK starter quest chain. And the monks will have something very special in their quest line to choose Horde or Alliance.
So really, there's only nine class-specific quest chains that should be designed :)
Arrohon Jan 26th 2012 4:04PM
Panderans will have their own starting zone. Monks won't have their own quest chain (unless everyone else gets them too). A human monk won't go through a quest chain to pick his faction. That dude is going for the Alliance.
emma.ryle Jan 26th 2012 4:45PM
@Arrohon
Oh true, I hadn't thought of that. A cool quest chain for a monk of a race other than Pandaren would be having to travel to Pandaria itself, where their discipline comes from, to complete their training. Heck, they could add a billion kung-fu movie references. It would be a blast.
byronius_prime Jan 27th 2012 12:45PM
That would be SO neat, I'd love to have a questline like the one for the Fangs' for my characters that would be great.
dmberreth Feb 1st 2012 6:12AM
EverQuest did it. They were called Epic weapons. There was version 1. And a few expansions laster, Epic 1.5 and Epic 2.0 Quests you could undertake to revive and upgrade your Epic weapon to current content. Every class had one.
And we all know Blizzard poached some of the top raiders, players, and developers from EQ. There is very little that they have presented to us that tells us WHY they cannot impliment class (or even racial) specific Legendary quests that reward based on spec, are scaled to upgrade in expansions, and do not require a full clear by 25 people for 10 weeks straight on top raid content to get a chance at completing one step.
They are, quite literally, leaving cash on the table here.
Revynn Jan 26th 2012 3:16PM
I hope we see a return of class quests, but I think "travel all the way across the world 4 times to get your Air totem at level 26" was the wrong way to do it. The Nexus event and Kara quests for the two newest Legendaries really hold the key to bringing them back the right way, in my opinion.
I've been meaning to post this on the official forums but haven't been able toget my thoughts straight on it yet. The short version is "Bring back class quests in the vein of the Nexus/Kara events but use ilvl scaling or something to make sure they always stay relevant and can't be outgeared. Don't provide any significant upgrades or items out of it, but a class-specific title like 'Grand Warlock, High Priest, Arch Druid, or Blademaster' and/or maybe a vanity item."
Schadenfreude Jan 26th 2012 4:25PM
Class-specific titles = YES
soup of the day Jan 26th 2012 4:39PM
I can't up-vote this enough.
Blizzard, make it so!
arkhan Jan 27th 2012 1:33AM
Very nice idea. I was actually just thinking they should make it like it was before, where you can either get your class mounts and special abilities through the quest chains or simply go to the trainer if you're lazy or this is your third mage alt or whatever. Instead providing a nice class specific title for doing it is way better.
boil.san Jan 27th 2012 9:15AM
Have the vanity items as quest rewards, with a choice of colors; after the Epic Class Specific Quest Line is completed, the character has a nine piece (8-piece plus cloak) armor set suitable for xmog purposes…
Sukan Jan 26th 2012 3:21PM
What is the armor that DK is wearing the the picture?!? It looks amazing, and also I wholeheartedly agree that these quests were fun to do and added lore to the game. Even the DK starting zone( which wasn't really skippable) made them that much more fun to experience and play.
If somebody could tell me where that armor comes from though, I would be much obliged as transmog has become my new secret obsession.
Pyromelter Jan 26th 2012 3:34PM
It's Warrior Tier 11 http://www.wowhead.com/itemset=942
You can get the look on your DK by getting items from T11 raid as listed here:
http://www.wowhead.com/transmog-set=446
Shinae Jan 26th 2012 3:36PM
That's not a DK but one of Rossi's many warrior alts. The shoulders and gloves are Warrior Tier 11. The belt and boots are (I think) the ilevel-359 items that match the DK Tier 11. The weapon is (the Raid Finder version of) Gurthalak, Voice of the Deeps.
tgrhwke Jan 26th 2012 3:42PM
That is the Tier 11 Earthen Warplate for Warriors.
http://www.wowhead.com/transmog-set=930
Thereone Jan 26th 2012 5:40PM
The armor (sans helm, belt and boots) is the tier 11 Earthen Warplate (or its lookalike). The belt and boots are the 4.3 Valor plate dps items (or their corresponding lookalikes). The helm is DK tier 12 heroic, or heroic Greathelm of the Voracious Maw from Alysrazor in Firelands. The weapon is the 390 ilvl Gurthalak from Raid Finder Dragon Soul.
Mr. Crow Jan 26th 2012 3:17PM
I agree completely. Though I have to wonder how many people may have skipped over this post due to Ol' Grumpy being in the title, because "Ol' Grumpy" articles prior to this one have an air of talking down to the audience.
Aside from that, I think the class-centered experience in Old Republic is an excellent example of how you can design a class-based content experience and still have it be interesting. I have to wonder how much that will inform quest design in MoP and future expansions.
Chris Jan 26th 2012 3:38PM
"Ol' Grumpy articles prior to this one have an air of talking down to the audience"
- have you never talked to a grumpy old man? or worse, a grognard?
now get offa my lawn...
Yvl Jan 26th 2012 3:18PM
I'm not sure there's a single person alive who would be upset with class based quests returning, unless they worked at Blizzard.