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1-26-2012 @ 4:58PM
I have to agree, really. Class quests made playing a new alt really unique. Yeah, it kinda broke the leveling flow a little bit because they weren't part of a zone's questline, which would cause that zone to go from yellow quest text to possibly green, but really, does it really matter when a game like this needs replayability? (Made up word, I know)Plus, in a world where people are getting less and less informed about their class and how it functions, these things are becoming highly necessary. A hunter should know how to kite, for example. It really was depressing to do Blackrock Caverns fairly early in Cata and that hunter had no idea how to kite that last boss's adds, making a warrior do the job instead somehow. A mixture of personal experience, but we've all been there.The rogue legendary quest seems to really get a feel for what being a rogue is all about, and that's why I'm really fond of it. It's a class quest chain. No one else can experience it unless you're a rogue, and you go in depth to truly understanding your class in a world where understanding and depth is fading.So I say bring back those class quests. Make it so that each new alt isn't a complete redo of the content you went through with that last character. And no, not just those goofy level 20 and level 50 dungeon quests. I mean out in the world, going to do things that are specific to your class. Make a hunter take down some huge, tough devilsaur "boss" by kiting it over to some precariously perched rocks that cause an avalanche on top of it, thereby killing it.I use hunters as an analogy here simply because they're the easiest to point out. There's plenty of other sore spots out in the world, though.
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