Skip to Content
1-26-2012 @ 6:42PM
I strongly, strongly support this. I would like to see the concept of legendaries ( a weapon that makes one class or player blatantly overpowered and provides amazing questing content that only a fraction of players ever get to see) completely abandoned. They cause far more drama and balance issues than they are worth.I think class quests are a GREAT way to replace them. SWTOR has shown how awesome a series of class-based quests can be in getting you immersed in your character, and you could still provide some sort of unique weapon at the end of these things. Just make it roughly equivalent to the weapons that drop from the current tier, and don't make it orange. Then people could transmog it so really they're always carrying it if they want (unlike legendaries) and it doesn't cause so much drama, and in fact HELPS some drama by reducing the impact of RNG on loot, which will help out 10 man guilds especially.All I see here is win/win. Remove legendaries which are nothing but trouble, and bring back class quests which are about the same amount of work, are much more awesome.I really, really want to see legendaries gone.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.