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1-26-2012 @ 4:59PM
I've always wondered why it would have to be an either/or. For example, a council-style fight where the difficulty varies depending on which boss you kill could still have the hard-coded normal/heroic switch. The trouble is if there's no additional reward, 99% of guilds will do it the easiest possible way and move on to the next one.
1-26-2012 @ 5:04PM
Further idea: extra tier tokens. In Cata, for example, you could have every boss in DS drop a guaranteed shoulder token on top of its usual loot table if you did it the harder way, like not killing any oozes on Yor'sahj.
1-26-2012 @ 5:12PM
It probably doesn't have to be either/or! Sartharion is a great example of this. While different approaches offered different loot (something which is now handled by difficulty setting), there was also the mount, which only dropped when successfully downing him with three drakes.It's an ideal approach (when combined with the new difficulty setting.) Offering the same loot means that a guild that goes the easy way isn't punished, while the opportunity to have some fun and get a bonus prize is still there for those who care.Perhaps it will also mean that we won't have to run Heroic difficulty in order to have access to the fun stuff...
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