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1-26-2012 @ 5:11PM
One the one hand, I understand why Blizzard did not continue with Ulduar-style hardmodes. Heroic toggling is easier to implement and plan for, rather than designing boss-by-boss with some having only one fight type while others (Flame Leviathan and Yogg-Saron) had as many as 5.On the other hand, hitting a switch on your UI just seems...so...soullless, I guess, for want of a better term. Doing things like pushing the big red button or Leeroying Sartharion with all his bros up was a more immersive, fun way of activating tough boss fights.If Blizzard brings back the in-game method of boss toggles, even if it's still just a heroic/nonheroic swap, I think I would be happy with that. Especially if it means more boss dialogue."DIDN'T YOU SEE THE SIGN THAT SAYS 'DO NOT PUSH THIS BUTTON'? HOW ARE WE SUPPOSED TO CONTINUE TESTING WITH THE SELF-DESTRUCT MECHANSIM ACTIVE?!"
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