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1-26-2012 @ 5:19PM
I don't think every boss should have a hard mode, nor should there be a whole tier of extra raid gear from it, similar to Ulduar being able to get those certain bits of gear that were from Hard Modes made it feel much better, for instance weapons and trinkets could be done especially well like this I think.
1-26-2012 @ 6:23PM
Yes, for those of us that already find Heroic raiding too easy, let's make it even easier by removing half the Hard Mode content. I'm all for everyone being capable of raiding, I have nothing against casual raiders, but I want to be challenged. I want to waste my hours banging my head against a boss, pushing myself to the limits to get a kill. Current Normal Modes -- which are still too difficult for most players -- put me to sleep. Raid Finder? Can't even stand it, not even on alts, it's that boring to me. So to suggest removing the one difficult part of the game? I don't think so.
1-27-2012 @ 1:06AM
Not really sure why Tyler is downvoted into oblivion here, if he'd been saying the same thing the other way around ie 'Raiding is too hard and or/time intensive for most people, I like my LFR difficultly because it's right for me' I'm quite sure this post would be bluer than the sky.But when he'd like to keep the part of the game that directly appeals to the opposite sort of people that the Raid Finder is for? Oh no. Those people don't count as real people, they're robots and do not deserve a raid difficuly befitting them.
1-27-2012 @ 6:08AM
Tyler may not have said what he did in the most measured tones - but he's right.I am not a really great raider and quite quickly our group got to 7/8. People who are much better than me, would have given up out of boredom by now if it wasn't for hard modes.
1-27-2012 @ 3:49PM
200,000 people have cleared normal dragon soul. You may not think you're a great raider for getting 7/8 cleared right away, but you're ahead almost everyone else.
2-12-2012 @ 6:13PM
I agree with both Tyler and Scorfula. I myself also love love banging my head against a boss for hours on head, night after night, working hard to improve and achieve a goal with my fellow guild members. I don't Raid for the gear, I don't Raid for the achievements, I don't even raid for the boss kills. I Raid because I like logging on and being challenged 3 or 4 nights a week with my guild.While I understand that this is not a massive majority, we are a large crowd none the less, and I think Scorfula's point is well put. Each boss fight that doesn't have a Hard mode is likely to be a boss fight I wont be doing for long.It also bothers me this trend of applying debuffs to the Hard mode encounters as well. I love the idea of nerfing the content slowly over time to allow more people to see it - however, Hard modes have never been about "seeing" the content. Hard modes are where the players who want to test themselves and compete with others go to get their fix, and each time the content sees a nerf, it really mucks around with that aspect of the game. Our guild just downed Yor'sahj on Hard mode after the nerf - A one shot. We'll always wonder if we could have had it that week without the nerf or not; but of course, we can't undo the buff, because none of the other guilds will either, so we're inevitably forced to use it anyway.
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