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1-26-2012 @ 5:21PM
As someone who didn't get far into Ulduar I have no fond memories of it. In a way Ulduar had a very traditional old school design: time consuming, multiple hard modes and one shot 1 hour timed boss that is exclusive to those who did the hard stuff.Hard mode lovers loved it, of course, it was made for them but the rest... skipped. If you ask me going all the way back to this design method would go against Blizz current philosophy. Elitist will ask for it forever anyway.
1-26-2012 @ 5:41PM
I consider myself a casual raider and I loved Ulduar. Rants about elitist/casuals really just need to stop.
1-26-2012 @ 5:57PM
The problem with a more casual person seeing all of ulduar is that it was so big and long, it took a long time just to walk through the whole thing. Hence the smaller, more modular raids of cataclysm. Blizzard can implement the hard-mode by encounter design into a modular raid system, so we get the best of both worlds. It has nothing to do with being "elitist," and everything to do with being about fun, interesting, and creating a challenge that is more logical than toggling a setting on your UI.
1-26-2012 @ 7:33PM
My guild is by no means elite (STILL working on Ragnaros...) and we had a huge explosion during Ulduar that killed us for 25 mans permanently and even Ulduar 10 was almost impossible. We had 3 of the watchers down anyway. Even after all that. No lock outs, just slam in and do it.It wasn't too hard. Hell, if anything it was awesome because it was tweaked a lot and the hard modes weren't something you had to beat the thing to do. We were consistently doing 2-3 towers up on Flame Leviathan and had gotten him down with all 4 once or twice.I think all Hard Modes should be toggles and they should NOT hand out better gear. They should hand out MORE gear. Let the folks that want to do it harder get stuff faster.
1-27-2012 @ 6:18AM
@AngusI hope you guys have moved into Dragon Soul. There a lot of bosses in DS which are easier than Raggy is. I got a bit demoralised in FL going 6/7 very quickly then spending the rest of our time wiping on Raggy.I don't know cause you didn't say, but I suspect the point you guys are falling down on is dealing with the adds that spawn during a transition phase (that was what drove us insane for ages). Gear from Dragon soul may help you a little on that - but the thing that helped us most was explicit assignments to the different adds, and making sure the dps were assigned to suitable adds (melee dps with stuns/good burst damage get assigned to adds near the hammer, ranged dps (esp if they're dotty) assigned to further away adds).Anyway - wherever you're stuck good luck on it, and I hope you're having fun in DS.
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