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2-12-2012 @ 6:00PM
I agree with this so much. Them saying "We're afraid we'll run out of ways to do unique hardmodes!" is exactly like them saying "We're afraid we'll run out of unique achievements!". Any mechanical difference between hard and normal can somehow be implemented by the players. The times you run into problems, is when the Hard mode version is basically the same fight despite the mechanical changes. There were quite a lot of those this tier - though Yor'sahj is notable as being more different on Hard mode.
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