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1-28-2012 @ 3:16PM
My rule for descriptions:Short. Succint. Evocative. I craft one, maybe two, solid paragraphs that give a player a reasonable expectation to my character. And most importantly, never butcher a description with a thesaurus - if you find yourself repeating a phrase of some sort repeatedly, fine, but JESUS.. that first description sample up top makes me shudder.My rule for backgrounds:Use information that is on the public record, something someone can find through IC investigation in an archive (or something similar). It's no fun giving away your entire backstory in one load, so I let people come to their own conclusons. I give them a tease of history. As an example, my worgen warrior was a prison convict sentenced to death, who escaped during the breakout of the curse - but it doesn't directly say this. Instead, I make reference to salvaged documents that one could find if they investigate my Gilnean for any length of time, that reference to prison time, court documents, trials, etc.Essentially, the further they read into my provided background accounts for further reading of their character. I make hints to possible connections of documents and other accoutrements. I realize this doesn't work for every character, but it's still a novel concept I try to ascribe.
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