The Care and Feeding of Warriors: Let's get everyone tanking

Now for whatever reason, I've been tanking lately, usually due to a connection issue or what have you. It's one of those confluences of my gear's being just good enough and my no longer being burned out on the role. While I still define myself as a DPS warrior and raid with that as my main spec, I was surprised to find tanking wasn't that hard to pick back up. In fact, it may be a little too easy.
I hesitate to make this statement because, in part, I know I'm not a typical player. I main tanked for years. I tanked in vanilla, in The Burning Crusade, in Wrath, and for the opening of Cataclysm. I was the undergeared tank trying to do heroics in greens when the expansion came out. I was the guy tanking heroic LK. I've tanked in all sorts of situations and gear and specs. I tanked when TC only hit four mobs and did not work in Defensive Stance. What I'm saying is, I've been tanking for so long there's almost no way for me to evaluate how difficult tanking is for other players. I have years of muscle memory. I've kited. I've done adds; I've done bosses. I've picked up murlocs and traded adds on Yogg.
For a DPS player without this body of experience, would going from haven't tanked in months to suit up, we need a tank for heroic modes be more daunting? Probably. One of the things that really annoyed me about tanking was that I had to go drop my DPS off spec in order to do it. I know, I know, boo-freaking-hoo. But tanking this week has me thinking about where tanking is intended to go ... and where it could go.
Bashing skulls and taking hits
At lower levels, it really doesn't matter what spec you are. You can slap on a shield, go into defensive stance and tank well enough to get through an instance. Meanwhile, protection is as capable of soloing and questing as any spec.
The issue with doing this at later levels is that damage from critical hits becomes impossible to heal through for gear-appropriate content. In other words, a level 85 tank in a level 85 heroic dungeon wearing gear at the cusp of being able to enter that dungeon cannot survive tanking it if he or she takes critical hits from the boss. That's why Bastion of Defense and other, similar talents exist. While this critical hit immunity used to be based on the defense statistic, it was folded into talents for Cataclysm.
In general, this was a good change, but it's also led to shifts in gameplay. Since critical hit immunity is based around a talent only tank specs can get, serious tanking is impossible without that one talent. It's folded in. I expect in Mists of Pandaria that the Bastion-style talents will be folded into the tanking specs as a baseline ability. This will keep critical hit immunity out of the hands of DPS or healing specs for tank classes, keeping their dedicated tanking trees in parity.

The change to resilience has me thinking: Why not embrace this trend? Rather than baking critical hit reduction into a talent or a spec, just make all tanking forms and stances provide critical hit reduction against all NPCs and provide nothing at all against players. This will already be the case for Vengeance as of patch 4.3.2. If we're going to push tanking abilities so that they don't work in PvP anyway, why make them cost the player a specialization choice or a talent point?
The specter of PvP rears its head
I personally dislike seeing people who chose tank specs being penalized for it in PvP. If you choose to spec prot, blood or feral for PvP, you're making a trade-off, and things like critical hit reduction and Vengeance are the goods you get in exchange for the bad of being effectively unable to kill anyone unless idiots try really hard to kill you.
But if we're going in this direction anyway, then I say let's go more proactively and make certain aspects of tanking class wide so that they can be done by any member of the class in the appropriate stanc, presence or form. My argument is not that an arms warrior should be as good a tank as a prot warrior, at all. My argument is that an arms warrior should be able to pop into defensive and hold a boss long enough to prevent a wipe or tank a 5-man if his group needs a tank without respeccing. If you're going to say they can kind of do that now, then my return volley is that let's make it easier, then.

How we fight, not if we fight
There shouldn't be two wholly different ways to play for tanks. Tanking should be intuitive. A tank should know how to go in there and tank because it makes sense and feels like something you'd do.
With Vengeance and improved forms of AoE threat and the threat buff, we've made strides in that direction. The active mitigation model we're looking toward, where you use offensive abilities to generate resources to use defensive ones, is a start in the right direction, but attacking should itself provide defensive benefit. Choosing a dedicated tanking talent spec should not say "I have chosen to tank" but rather "I have chosen to be the ultimate tank." Prot warriors should be the absolute best warrior tanks, the ones with the most health and survivability, the ones you use on bosses. But moving crit immunity to stance-based solutions could allow for the following changes.
- Variation in trash design Trash is actually important in 5-mans and raids alike. It can drop random epics and patterns, it gives pacing and flow to the zone, and it provides a sense of scope and scale and setting. If DPS players were capable of tanking in a pinch, you could design trash pulls that required a significant amount of tanking without forcing raids to pull in six tanks for trash and then benching four of them for the boss. Similarly, if an encounter spawned a wave of adds that don't hit particularly hard but that will swarm down the healers if not dealt with, DPS players could use their tanking stances proactively to hold them in place just long enough to be burned down.
- Justifying the hybrid tax If you play right now as a DPS feral druid or arms warrior or unholy DK, you're not really very hybrid. Ferals are, more so than the other two, for being able to pop out of form -- but really, how often do you? The idea that these classes should do less DPS because they can switch specs or port to Stormwind and respec to do a job two other people are probably already doing effectively makes the player pay for the raid's benefit. Why not let the player also benefit from it? Giving us back some of that actual hybrid flexibility in combat would make the pill of being actually nerfed for potential viability less painful to swallow, and it would let talented tank class players show off a bit. Win/win.
- Reducing the tank shortage To a degree, I think this is less crucial than it was before the Raid Finder -- but then again, I'm not advocating it for Raid Finder. I think two tank-specced tanks per RF is absolutely where it should be. But for 5-mans (especially ones that friends and guildmates have to ram themselves through face first to get geared), why not let a fury warrior with tank gear from Dragon Soul strap it on, use a shield in the off hand and a Gurth in his main, and go tank for her friend? Again, if you're arguing they already can do this, then let's make it official.
- Resolving PvP difficulties Most PvP players hate seeing tank specs in PvP. Usually this is because they're whiny. Mages especially hate it when anything can actually fight back, as do rogues. These are classes designed for players who run away if they stub their toes, so it makes sense. Weakling complaints aside, having tanking abilities work in PvP seems to be causing design balance difficulties, so why have them do so? Remove them and balance tanking specs in PvP with the assumption that they'll have to stack resilience and can be targeted without automatically feeding them attack power.
- My fondness for bullet lists No, seriously, I do like them. I'm weird that way.
Of course, now I'm thinking about arms or fury specs designed around tanking. I'm thinking about allowing players to decide which stats they want. Imagine no tanks with dodge, parry and block, but all tanks being able to choose which two of the three they had -- an arms warrior could be a dodge/parry tank or a parry/block tank, a guardian druid could be a dodge/block tank, etc. -- leading to viable two-handed weapon tanking for warriors. I'll save some of this for a future column; we've gone on for a while today.
Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm, Mists of Pandaria
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Reader Comments (Page 2 of 2)
Possum Jan 28th 2012 10:28PM
Since when have tanks ever cared about what a healer is doing except to yell out "HEALZ!' After pulling the entire room after the healer said "OOM Drinking".
I kid, not all tanks are like that, just the majority you run into. They generally don't care that they're stressing their healer as long as they don't die.
Sinderion Jan 29th 2012 9:20AM
I disagree. The basic intention, abused as it would end up, is for a dps warrior that happens to have alot of high lvl (DS or 378 maybe) to just switch stance, gear, and tank an old heroic. Possibly on the high end, a tank with higher than RF DS gear tanking a new heroic.
I would argue this would be no worse than a prot spec tank in gear the instance was designed for. (not min ilvl, the intended gear lvl for entering tanks,333 for old heroics, 346 for trolls, 353 for new ones)
If the argument is that a tank spec tank in appropriate gear for what the dungeon is tuned for should stay away, then that's just being whinny due to a slightly slower dungeon and isn't worthy of consideration. Any healer should be queueing with the expectation(myself included on my two main healers) of healing a tank geared to the minimums, anything above that is just a bonus. A crit immune dps tank (the ones talked about in the post, that don't exist outside of sidespec'd kitty droods right now) in appropriate gear + 30 to 50 ilvls ahead should be quite out in front of a tank spec tank in min gear(Tanking old heroics in 359-378, or new stuff in RF or normal DS stuff).
AltairAntares Jan 29th 2012 11:32AM
As someone who's leveled entirely by healing, and healing oh so many pug tanks, this really resonates with me. I know you want to do what's fun for you. But spending ages trying desperetly to heal you while somehow not letting everyone else die as well, is not my idea of fun either. Everyone has to start somewhere, but be responsible with it, as you have everyone else's 40 minutes of fun in your hands and at your mercy as well.
VSUReaper Jan 28th 2012 11:13PM
What shield is that?
Sinderion Jan 29th 2012 9:21AM
It's the 'car door', forget it's name elementium something or other, drops off nefarian when he was last boss in Blackwing LAIR.
Revynn Jan 29th 2012 1:24PM
Elementium Reinforced Bulwark. It drops off of Chromaggus in BWL.
arkhan Jan 29th 2012 12:43AM
"My argument is that an arms warrior should be able to pop into defensive and hold a boss long enough to prevent a wipe or tank a 5-man if his group needs a tank without respeccing. If you're going to say they can kind of do that now, then my return volley is that let's make it easier, then."
The difficulty of the new "heroics" is laughable and provides no challenge whatsoever to a group of five players who aren't just rolling their face over the keyboard. The only fun I ever have in 5-mans is when either the tank or the heal is missing and we have to switch stuff around and try to make it the way we are. I love it when people have to spec into their off-spec for which they only have shit gear or when a plate dps has to try to tank because stuff like that provides a challenge. Why make it easier and just as boring as a normal run?
Cragdog Jan 29th 2012 8:37AM
Let's think, just for fun, about the idea of "no tanking necessary". That's the game I want. Lots more possibilities. Instead of tank's taunt, taunt, bam, bam, taunt, taunt, move, move, bam, bam, taunt, bam, move. (As opposed to the dps bam, bam, bam, lol) This is why I am getting bored with WoW. Been there. Taunted. Moved. Bammed. Repeated. Only thing that changes is the quests, I guess. Which is why I like questing now. /sigh. Whatever. Enjoy whatever you think is fun.
Sinderion Jan 29th 2012 9:20AM
Re: Variation on trash design.
This sounds great in theory, as it did to the developers before releasing vanilla. Sounds like tons of fun. Some of the greatest times in wow involve engaging in similar non conventional tactics.
Unfortunately, the beauty all falls appart when you need to get your raid going and you have only mages warlocks, shadow priests and maybe a hunter, rogue or shammy as your dps. Happens to a greater percentage of guilds and raid groups than you might think.
You roll in there, and as soon as the rogues evasion runs out, you have no extra trash tanks since the VW is a poofer now and the extra 'designated for tanking' adds can't be CC'd
What's gotta happen? This group of friends that is playing wow to hang out, not to be the best, is going to have to bench someone, i.e. not hang out with them, in order to bring someone who is ordained worthy of having this slot, not because of role in the group, but because he happens to have a tweak to his class allowing him to bypass a particular mechanic.
Alas, this is bring the class not the player. Even if it's spread between three different classes, you still have 6 or 7 classes that cannot make up for it in any way. If you had a boomkin in the raid, hey, they could take one for the team and kitty it up for that (maaaaaybe a tanky hunter pet, but that should NEVER be mandatory... at least not as wow is now), but none of the other classes have that choice outside of rly rly rly long cooldowns that may not even last long enough to keep them alive /cry
TL;DR: This would only be nice if you happened to have a warr/dk/pally/feral drood, that had tanking gear, and wouldn't just default to switching to tank spec (something blizz has said they wouldn't design for). That makes it a version of 'bring the class, not the player', a no no. It also makes it just annoying, because you know for progression all those hybrids that wanted to dps, would HAVE to have tanking OS to max tanking ability.
lanceg Jan 29th 2012 1:01PM
I am a druid cat/bear who is discovering the fun of tanking. As i understand this post, particularly the tanking in a pinch part, I have an idea/pondering of this.
If a class that can equip a shield (or for druids, shift to bear form to do the same thing) why doesn't the fact of holding a shield allow...umm...tanking?
Holding a shield in front of you blocks the damage being directed at you. Shields don't allow better dodge, (in fact, I would believe that a shield would make dodging an incoming blow to be more difficult) but absorb or redirect the damage.
So, (again my disclaimer, IF i understand the point of this post) how about a game mechanic that puts whatever is needed INTO the shield?
eq: DPSing on my kitty, doing good damage, a pack of trash swarms the area, I shift into bear form, lose my high dps ability but gain the ability to face the pack and survive *without* being a drain on the healer. (ok, some of this exists already, I know)
Am I totally off base here?
Revynn Jan 29th 2012 1:58PM
- "Most PvP players hate seeing tank specs in PvP. Usually this is because they're whiny. Mages especially hate it when anything can actually fight back, as do rogues. These are classes designed for players who run away if they stub their toes, so it makes sense."
Rofl.
clundgren Jan 29th 2012 2:23PM
You know, for calling other people "whiny", all I hear is a lot of whining from tanks about the obviously justified nerf to vengeance.
Stilhelm Jan 29th 2012 5:29PM
The change to vengeance isn't really because prot warriors are ruining peoples' days in pvp. It's because DKs can pop off 50k+ death strikes against 4k+ resilience targets while healing themselves back up from almost dead to full. Any prot warriors I've run up against at lvl 85 in pvp recently are pretty much a joke, they just kind of tickle.
At lower levels, like the 60s and 70s, prot pallies with full honor epics are pretty much playing in god mode. I've seen it take 4-5 people doing a graveyard zerg to take down a solo prot pally over a couple minutes. I haven't gotten my lowbie prot warrior up to 70 yet but in the 60s he's not that impressive.
harr01 Jan 29th 2012 11:32PM
Let's see if you can go a whole month without a post about how you want Blizz to change things for the class. A week? Didn't think so.
andrews Jan 31st 2012 4:41PM
One failure of the current system is shoving lvl 68 and 69 tanks into the Northrend dungeon where they do not have the gear to survive well. I did that once and died a few times. Had to quest for those levels to get gear good enough to survive. DPS can generally handle it (at least my hunters have), but definitely not tanks.