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1-28-2012 @ 8:05PM
That's one thing that I think ToR does better than WoW: tanks in PVP. They give tanks tools to use in PVP that are tanky, not just high survivability. For example, all tanks have a guard ability that, when cast on one person, makes 50% of the damage taken by that player be taken by the tank instead, as long as they stay within 15 yards of the tank. Tanks' taunt ability makes the enemy player they use it on do something like 30% less damage to anyone other than the tank for the duration of the effect. I'm sure there are other things too, but I haven't taken my tank into PVP yet. But I just like the idea of being able to go into a warzone/BG as a tank and then playing as a tank, not as a dps with lower damage and more survivability. I'd love to see WoW move in that direction a bit, where you have an actual tank role in PVP rather than just DPS and healers. Right now the closest you get is flag carrying.
1-28-2012 @ 10:01PM
I like this idea! Make Tanks tanky in PVP!
1-28-2012 @ 10:39PM
I could only thumbs up your post once, wtf is up with this crap. I BLAME BLIZZARD.
1-29-2012 @ 4:40PM
These two things are actually already in the game, but only for Paladins (probably due to their history as an all-round support class):Hand of Sacrifice - Places a Hand on the party or raid member, transferring 30% damage taken to the caster. Lasts 12 sec or until the caster has transferred 100% of their maximum health.Divine Guardian - All party or raid members within 30 yards, excluding the Paladin, take 20% reduced damage for 6 sec.Twelve and six seconds isn't all that impressive, and your point is still very valid. It would be nice to be able to actually be a bit more 'tanky' in WoW PvP.
1-29-2012 @ 5:27PM
Well, yeah, they have tanking cooldowns, but other classes have defensive cooldowns too. The guard ability in TOR is more of a stance: it's always on as long as you're within 15 yards. You set it ... and forget it! And sure, Divine Guardian in effect does the same thing as TOR's taunt when used on players, but the taunt is on a 15 second cooldown. Defensive cooldowns aren't the same as tanking abilities. My gunslinger even has an ability that makes all allies within X yards take 20% less damage from weapons, and he's pure dps.I understand your point, but what TOR does is make your basic tanking tools be usable in PVP. You'd never cast taunt in WoW during a BG. Another thing I didn't mention was that TOR rewards tanks for doing tanky things by giving medals at the end of the warzone. There are medals like doing X amount of damage in a single hit or overall, or healing X health overall, etc., but there's also ones for defending other people. Overall it just feels more like you can go in with any role you choose and have specific things to do: DPS will damage, and healers will heal, obviously, but tanks also get to protect their teammates.
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