Shifting Perspectives: The 5 top mistakes new ferals make

It was finished.
I spat, again, attempting to purge the taste of gronn from my mouth. Ugh. My ribs still hurt from the powerful backhand which had struck me unawares and knocked me from the ledge, but it was over. Skullcrusher was dead, his minions scattered--and I was ready to take the fight to Deathwing. My eyes lifted, tracing the path of the gigantic corrupted dragon across the sky...
Stones skittered closely behind me, and I whirled to find another druid standing atop a small boulder. His solemn eyes were mesmerizing, but it was the words I heard.
"Bah. Ready for Deathwing? More like, ready to be Deathwing's dinner."
I snorted. "And what would you know, old-timer? Shouldn't you be getting back to your tree?"
The other druid shrugged, and turned away. "As you wish." He abruptly shifted, assuming the form of a great panther, and began to quietly pad away. Suddenly, I noticed that his fur was criscrossed with scars from head to toe, and a nagging feeling arose in the pit of my belly.
"Wait," I said abruptly. "Maybe I've misjudged you."
The strange druid reassumed his elven form, and turned back, smiling. "Good. We've lost too many of our people fighting the Quiraji, Illidan, Arthas, and now this abomination. I don't want to lose another." With that, we began to speak in earnest.
Positioning Undoubtedly, the biggest thing that new feral players need to learn is how to position themselves correctly. When you're leveling, positioning isn't really an issue; most anything you'll be fighting is beating on you, so it's not too much of a concern. For group content, though, the enemies will be controlled by the tank. If he moves, the enemies will move with him, which means you have to adjust to stay in range. I see this all the time in Raid Finder when fighting Hagara; the tank will slide away to dodge Focused Assault, Hagara repositions, and several seconds pass before all the melee catch up. Don't be that guy. If you use the Ovale addon and the script from my forums, Ovale will display the autoattack icon if you are ever out of melee range, as a reminder.
The second key aspect of positioning is simply this: always attack from behind. A basic concept, but difficult to execute if your tank likes to spin the enemies frequently. Not attacking from behind will hurt your damage potential significantly, as your attacks will now have a chance to be parried or glance off for light damage. You'll also be locked out of using Shred, which is our primary attack. Now, it can be difficult to see where the "back" is; a Feral Charge will put you there, or just follow the hunter pets, who will always automatically attack from behind.
Ability Timing All feral abilities trigger a 1 second cooldown before another ability can be used (also known as the "global cooldown" or GCD). This is faster than the majority of other classes, who generally have a 1.5 second GCD. There's no way around it: feral plays fast, and it requires some finger dexterity and good reaction time. Remember that the buff from Tiger's Fury only lasts six seconds; you need to get off as many abilities in that window as you can.
Of course, once the energy and the buff from Tiger's Fury is gone, things will slow down for a bit until it comes back up again. Don't worry if you get overwhelmed; as you get used to playing feral, you'll get accustomed to this cyclical pattern, and things will slow down.

Ability Selection Feral requires not only fast play but some thinking as well. Frequently, I'll get whispers from other ferals during Raid Finder asking for tips, check their stats on Recount, and typically notice that they are Shredding (or Mangling) FAR too much. Shred is primarily a combo point builder and energy dump; even though it will likely be the highest percentage of your damage, it's the one with the lowest priority.
For reference, a good damage breakdown would look something like this:
- Shred + Mangle 20-23% (This will be less on Ultraxion, and your DoTs will be slightly higher.)
- Melee 18-21%
- Rip 17-20%
- Rake 14-17%
- Ferocious Bite 10-14% (This will be much lower, and Shred will be higher, without the 2 piece Tier 13 set bonus.)
- Everything else <15%
Energy Capping Sitting at 100 energy (or higher if under the effects of Primal Madness) is horrible for your DPS. Since your energy regeneration while capped is effectively 0, you're wasting energy that could be used to fuel abilities. This usually happens because you're thinking about what to use next, or trying to fix your positioning, or trying to battle rez, or something to that effect. This is the only case where I'll let you spam unthinkingly; if you're energy capped, just smash that Shred (or Mangle) button a few times, then figure out what you need to do. It's not optimal, but it's much better than sitting there and just autoattacking.
Cooldowns Use them! Tiger's Fury is the perfect example of a "short" cooldown. You'll likely be using this 10 or more times for every boss fight, so there's not much value in trying to delay it significantly. Shred once or twice so you don't waste the energy, hit it, and continue on. (Yes, there are exceptions where delaying TF for a second or two to sync with Rip is better...but in general, it's not worth worrying about,)
Berserk, however, you do want to time properly. Since the Glyph makes it 25 seconds long, and you can't use Tiger's Fury with Berserk active, you'll almost always want to pop Berserk immediately after a TF cast. With this in mind, if the fight features some sort of DPS burn (such as Spine of Deathwing) you'll want to hold off and make sure you have both available when you need them.
Finally, defensive cooldowns are important too. Barkskin is an absolutely fantastic and free defensive ability, as is Survival Instincts. If you're not using these as much as you can, you're making your healers hate you just a little bit more. Remember, Dead Druids Don't Do DPS.
Filed under: (Druid) Shifting Perspectives






Reader Comments (Page 1 of 2)
Task Jan 29th 2012 8:23PM
Chase, I has 2 questions...
Is it viable to talent into Primal Madness for DS raiding? I'm curious because I skipped over it to reach the last talents etc.
And 2nd question, what should I reforge if I am expertise and hit capped? I know some haste is good for energy regen, but what should I reforge next?
Thank you.
Sincerely,
Task, member of the ninja cat team and Team Allison Robert/Chase Hasbrouck
Alaron Jan 29th 2012 8:31PM
Task,
Sure, Primal Madness is viable, it's just not very good. It's sole value comes in letting you (sometimes) squeeze in an extra attack that's been buffed by TF or Berserk. Going from 2/2 to 0/2 costs about 1% DPS, if that.
Also, after exp/hit capping, the other stats are very balanced. I prefer mastery for several reasons (less dependent on uptime, transfers well as a bear stat) but it's really personal preference.
Task Jan 29th 2012 8:33PM
@Alaron
Thank you good sir.
/bows down in respect
paperbull Jan 29th 2012 8:23PM
Where's "Tanking in Cat gear?"
Eregos ftw! Jan 30th 2012 12:11PM
In the same place as tanking in bear gear. They are mostly the same.
Sorro Jan 30th 2012 2:03PM
I tank in my cat gear all the time. I've downed Madness of DW (normal) in cat gear. Took impales and tanked the adds in P2. (My spec is hybrid, so I have the tanking talents).
Boozard Jan 29th 2012 8:58PM
i've been using berserk at the very start of the fight. makes it easier to get all my bleeds and savage roar up. it also allows the possibility of a second berserk within the fight. dunno if that's optimal but i have been doing pretty good dps since i started doing it.
Eyhk Jan 29th 2012 9:53PM
Using Berserk at the beginning of a fight is great since usually any proc abilities proc immediately at the start of the fight, making those cheap Shreds hit extra hard. I usually use it after I deplete my energy bar though, and then hit TF, then go Berserk. Before, this pretty guaranteed that I would rip threat off the tank, but thanks to the threat increase that is no longer the case. One thing to keep in mind is if the boss has any vulnerable states like Warlord Zon'ozz or Hagara, or burst phases like the Tendon in Spine of Deathwing, saving it for then might be a better idea.
Pyromelter Jan 29th 2012 10:01PM
That's generally what you want to do. Before the tank threat buff, that would have been a bit dangerous (I remember pulling aggro in 5-mans when I would do that), but it's generally a dps increase to use your cooldowns on the start of the fight, unless there is some mechanic that would prevent you from going all out on dps at the start of a fight.
Jorges Jan 30th 2012 9:12AM
"I usually use it after I deplete my energy bar though, and then hit TF, then go Berserk."
Exactly!, good job sir. Here, have a cookie :)
Natureish Jan 29th 2012 10:47PM
Hello, I have a simple kitty question; When do I use shred? as soon as I have enough energy or at a certain point?
- Natureish of Auchindoun
Alaron Jan 29th 2012 11:48PM
Natureish,
Generally, you want to hold off on Shredding until you're about to energy cap (80-90 or so) as this keeps you topped up for when you need to refresh other things quickly. The exceptions are:
1) When something needs to die now (AKA Tendons)
2) When you're under the influence of a buff such as TF or Berserk
3) When you need to dump energy to not waste an upcoming TF
In those cases, Shred away. :)
Jabadabadana Jan 30th 2012 12:59AM
There are gaps in the rotation in which you don't need to refresh anything. Your abilities are on timers, they don't suddenly fall off. During such times, shred regularly, don't bother spending mental energy pooling. Pool as needed by timers.
This is also a little fight dependent due to hp, mechanics, etc, so the addition is pool as dictated by fight.
(examples: Pool if you need to swap to adds. Shred instead of refreshing rake/rip on targets that will die before they tick but aren't worth biting.)
Natureish Jan 30th 2012 2:40PM
Okay, Thanks guys! Also, When do I want to fresh Rake? Before or after it expires? And do I want to use 1 CP on Savage roar or 5?
Bairot Jan 29th 2012 10:42PM
This is all good information specially the dmg breakdown you did, which is similar to mine so at least I know im doing things relatively ok, thanks for the addon and script too, itll help me not screw up rips which sometimes I do :P, I really like ferals rotation at the moment and hope it wont change for MoP, except maybe skull bash charging to the hitbox instead of the model of the target (accidentally hit on ultraxion) and feral charging in front if needed to land and not fall (ultraxion again -.-')
Jorges Jan 30th 2012 9:15AM
Did you fell of something? I haven't tried FC on Ultraxion just because of this. I'm afraid to FC my tail all the way down to the floor of Wyrmrest Temple xD
Bairot Jan 30th 2012 11:37AM
yes I fell, I believe you now get a no path available when you try to feral charge but skull bash charges to the front an leaves you on the very edge where a small move forward makes you fall
Akawaka Jan 29th 2012 11:55PM
I guess this is just a post for kitty love. My highest by chance guy is a druid feral and I always had trouble in dungeons, always wanted to tank or heal and maybe I was just being masochistic, but when I went as a dps kitty I suddenly had no troubles anymore. No one or hardly anyone yelled at me and with at least two other dpsers the stress is removed big time and NOTHING beats a feral charge kitty leap for sheer fun.
I tried leveling before as kitty but I think I was just doing it wrong. Anyhoo I do love a bunch of other classes but the more I think about it it seems kitty is the way to go. I get bored sometimes because I cant see all my fancy gear but with only the worgen having a decent character model all the others have awesome up to date kitty models. So being "stuck" in them when I think about it is actually a good point1 lol
Anyhoo just find it amazing how fun, easy (by easy I mean stress free) and just plain cool being a kitty is. I like being a bear too so looking forward to dual speccing feral and guardian and having them both reach maximum potential seperatly.
MEOW for the win baby!
Xtal Jan 30th 2012 1:20AM
Where is Tyler? We haven't had any boomkin love :(
Revnah Jan 30th 2012 1:45AM
I don't think I've seen a detailed damage breakdown as a guideline in any dps article before. So so very helpful to see what I'm aiming for!