The Light and How to Swing It: Nerfing Holy Radiance to the ground

Paladins haven't always had the most amicable relationship with the community team and developers at Blizzard. Retribution paladins have fought for years with the blues over their perception of being constantly nerfed, which is a nice way to say that ret paladins enjoy playing the victim. Their claims do have some merit, though, as the paladin class has undergone major transformations in nearly every expansion, and not always for the better.
In patch 4.3.2, the developers are handling a few balance issues. Fire mages are being tweaked downward, while hunters should be doing slightly better overall. Oh, and the mana cost of Holy Radiance is going up by 14%. Holy paladins are already complaining on the forums about this nerf, but the truth is that it's irrelevant. Even as Holy Radiance has seen two nerfs in as many patches, it's still an amazing spell. It takes a lot more than a 14% mana cost bump to erase Holy Radiance's dominance.
Healers don't have a Patchwerk
I don't get all of the hatred and malice aimed at holy paladins that is coming from the other healing classes. I understand that World of Logs might make it seem like we're crazy-overpowered. The truth is that the paladins at the top of the charts are just spamming the hell out of Holy Radiance and not necessarily doing their job properly. Remember, raids that take more damage also receive more healing, so you'll do less HPS when healing a more skilled raid.
Part of the problem is with Dragon Soul itself. Nearly every boss in the tier promotes stacking the raid up in a tight ball. In fact, Yor'sahj heroic is nearly impossible if your raid can't collapse into the boss' hitbox in just a few seconds flat. Everyone is constantly stacking up, and so AoE heals are going to be abused. Because every boss' healing requirements are different, it's impossible to rank healers in terms of potency. Each diverse healer performs differently on each encounter. On fights where the raid is tasked with spreading out, holy paladins are nowhere near dominant.
There's nothing like Holy Radiance
The second problem with Holy Radiance is Holy Radiance itself. Ultraxion is an encounter that magnifies everything that's unique about Holy Radiance. The key differentiator between Holy Radiance and every other traditional heal is that Holy Radiance heals everyone within range. The other workhorse AoE heals, like Wild Growth, Chain Heal, and Prayer of Healing only affect a handful of targets. While there are a few heals such as Healing Rain that can also heal everyone, they have long cooldowns and aren't spammable.
The combination of a spammable heal that doesn't have a target cap is what propelled holy paladins to the #1 spot on World of Logs.
A person might wonder why the developers decided to change Holy Radiance so radically in the middle of an expansion. That person doesn't play a paladin. We're used to radical redesigns, such as the introduction of holy power and Cataclysm's new three-heal model. Holy Radiance's new identity is different though because of how little testing was done on its strength on the PTR.
The nerf to the four-piece bonus on our tier set was introduced to prevent holy paladins from solo healing every single Dragon Soul encounter, and the new mana cost increase is only around to ensure that we cast Holy Shock or Light of Dawn every few GCDs. It's clear by the size and the scale of the nerfs that Holy Radiance is receiving that it's not going anywhere until Mists of Pandaria. The devs aren't nerfing Holy Radiance into the ground, as it's still one of the best heals in the entire game.
Holy Radiance might get changed again
Once patch 5.0 is within striking distance, I suspect that we'll see a major change to Holy Radiance on the books. Holy paladins need a spammable AoE heal to compete with the other healers, but it doesn't need to heal everyone at once. A Chain Heal-style priority system that directs the healing to the most wounded targets within HR's range would help. Holy Radiance could also be changed to only affect one group, like Prayer of Healing.
The truth is that Holy Radiance in its current incarnation isn't going to be sustainable. Holy Radiance's initial Cataclysm iteration had flaws; the new version simply traded in those problems for new ones. While it's unlikely that we'll see any more Holy Radiance changes until the pre-Mists update, I am already bracing myself for yet another version of the spell. And from what I gathered from the official healing forums, the other healing classes are eagerly awaiting that day as well.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 2)
Culhag Jan 29th 2012 2:16PM
This reminds me of CoH in late BC...
Caylynn Jan 29th 2012 2:20PM
*sigh* I hate having to re-learn how to play my paladin every single expansion. I've given up on ret completely, since I can't stand the ret that Cataclysm brought us. Holy has always been my main spec, with ret as my off-spec, but after having my holy paladin as my main through all of BC and Wrath, my new main is my shadow priest.
I still love my holy paladin, but I am very tired of the roller-coaster that Blizzard has us on.
Felix_NZ Jan 29th 2012 5:08PM
This. I love my pally, he was my first Character, and my first to each level cap, but re-learning him every other patch (especially late Cata, as it ALWAYS seemed to be mana cost/regen nerfs targeted at high-geared players, that made my lower geared toon cry while trying to gear in heroic 4.0 dungeons) it seems has left me cold, and now he languishes behind my new-main Mage and even my levelling Shammy in terms of playtime.
TonyMcS Jan 29th 2012 6:54PM
I now have 4 healers, druid, disc and holy proest and now a pally. There's enough similarity between those first three healers for me to even map the same key combinations for a lot of similar spells, but the pally was something different. With the Holy Power mechanic powering either a single target or AoE mana free spell, the wonderful holy radiance and the fact that the AoE is directional means the pally is a lot different to play and a little more interesting. I certainly haven't been spamming HR, so I don't think the nerf matters too much. It does explain however why I keep getting beaten on my other healers by pallys in the DS RRF ;-)
Eskarel Jan 30th 2012 6:17AM
The fundamental problem with pally balance has always been really rather simple. The design of the class at its most fundamental level was and still is broken. This means that the space between horribly broken and face roll is extremely narrow if such a space exists at all. Blizz keeps trying to find it, but every gear tier breaks the balance point. They've tried to change the design in cata by adding holy power, but that's mostly added RNG.
A lot of the problem is the resource system and it affects shaman as well. Melee and mana simply doesn't mesh well. If it's meaningful it makes gearing too difficult and if it's not you end up with 9-6-9 pally tanking. RNG resources like holy power are not the answer either for essentially the same reason.
On the other hand healing without mana doesn't fit the current design, so we have pally's swinging back and forth along with shaman. The only class which manages melee and heals so far is the Druid and they pretty much completely swap resource systems.
Seraph Jan 29th 2012 2:21PM
"Holy paladins need a spammable AoE heal to compete with the other healers, but it doesn't need to heal everyone at once."
That would be true if every other healer had a spammable AOE heal, but druids don't. We got hit quite hard by the WG nerfs and now our inability to burst AOE heal has made us a much less attractive choice for many fights. It's almost impossible (in my experience, anyway) to 2-heal heroic Morchok with a resto druid due to our near inability to heal the group up fast enough in between large chunks of damage.
Holy Radiance is borderline overpowered and this nerf does little to help with that. When one spell constitutes upwards of 80% of a class's healing done (between HR, Beacon heals from HR heals, and Illuminated Healing shields from HR, 80% isn't unrealistic), something is wrong. Part of it is the result of the "stack and AOE heal like crazy" mechanics that Dragon Soul is full of, but even on fights like Blackhorn, Holy Radiance is still topping the charts.
Angus Jan 29th 2012 2:46PM
Having done Blackhorn as a holydin, I ask how that fight DOESN'T encourage HR?!
Every time that swirly purple ball shows up, I pop my DP and start casting HR. the attack hits, lots of people are hit, and HR ticks and people get healed when they need it. The shockwave smacking slow people, the constant damage going around. I can keep people steady with that while also dropping heal bombs on the tanks and bacon helping.
ALL the fights in DS are built so that aoe is king again. HR is going to be the top heal for paladins because it is out only aoe. Shaman have Shaun heal, healing rain, healing stream, and their weapon imbue to soak up the numbers. Druids have rolling HoTs on lots of people. Priests have PoM, CoH, PoH, and rolling HoT as well. All paladins have is HR and single target cast spells.
Worst part. In a LFR where I did NOT spam HR I got kicked for doing "crappy heals". Without that spell we are at a severe disadvantage.
Erebos Jan 29th 2012 3:57PM
I think Seraph's point about Blackhorn was that it's a fight where a lot of the time the raid is spread out. Like you said, though, there're times when you do use HR in that fight. There's just really an issue when paladins aren't doing anything but spamming HR and don't really have to do anything else. But, again, fights in DS really promote AoE heals.
I think there should be a cap on the number of targets. Sure, there's decreasing effectiveness, but that's still healing.
Pyromelter Jan 29th 2012 2:21PM
Wouldn't a more balanced way of dealing with holy radiance be to bring it in line with the other AoE heals you mentioned? Give it a target cap like WG, Chain Heal, and PoH/PoM, with similar mana costs. That and/or give it a short cooldown like WG.
(Also Chase, while I agree about people taking more damage is bad in raids, I don't think you can attribute WoL results to more raiders standing in a fire. There are 3 other healing classes, one would expect the worlds top healers from those classes to be competitive with Paladins in that exact same scenario - I wouldn't imagine every single high-damage taking raid was filled with 5 holy paladins.)
Chase Christian Jan 29th 2012 2:33PM
I'm not defending the holy paladin parses on WOL by saying that all of the top parsing holy paladins had their raids stand in fire, but that when raid damage is the highest, holy paladins are tops. We're very well-suited for Dragon Soul (as I mentioned), and so the other healers don't get the opportunity to shine. I've seen a disc priest do some amazing tank healing, but we'll never see that in a DS parse.
Pyromelter Jan 29th 2012 2:41PM
Eh, I knew I should have kept my mouth shut about that part... what I really wanted to know chase is what you think about making holy radiance more like a chain heal/PoH/WG type of spell. (Or is Light of Dawn supposed to be paladins' PoH?)
Chase Christian Jan 29th 2012 3:07PM
To quote myself:
"A Chain Heal-style priority system that directs the healing to the most wounded targets within HR's range would help. Holy Radiance could also be changed to only affect one group, like Prayer of Healing."
I think that a target cap is the right solution for the spell.
Pyromelter Jan 29th 2012 9:32PM
I guess great minds think alike? I swear I read the whole article, I guess that's what I get for wow insidering on a massive hangover :P.
RetPallyJil Jan 29th 2012 2:27PM
Bite me. When the dev team openly mocks you upon yet another nerf, there are grounds for complaint.
Noyou Jan 29th 2012 2:43PM
I think you can do a little better than "bite me".
matt morales Jan 29th 2012 2:35PM
What makes holy radiance OP is the fact that the first tick puts a shield up on everyone it hits. They're small, but if you're spamming it, not only are you healing a lot, but you're also intercepting a lot of damage.
I have 3 healers healing DS and the 4th near level cap, I'm not exactly biased as i enjoy all three that i have (a pally being one of them) but one spell spamming to the top of the meters is exactly what the new healing model is cata was trying to fix, for hpals especially.
Erebos Jan 29th 2012 4:08PM
I agree. I have all four healers at 85. I love healing on my paladin, but there is just something wrong with HR (and LoD pointing to the side... but that's neither here nor there). When my shaman is going oom to try and keep up with heals and my paladin is spamming HR all day and /loling from the top of the meters, there's a problem. Granted, my shaman's gear isn't as good, but the fact is, and I know that blizz is trying to do away with tank healers and raid healers, shaman have traditionally been raid healers and have the tools for it, while paladins have always been tank healers, and now they're doing better at the job shaman used to do. It begs the question: where does that leave shaman?
I know shaman can still heal, and I've seen good ones do very well, but in my experience they have a big problem with mana.
Alysandir Jan 29th 2012 2:42PM
Ah, Fangtooth...brings back memories.
Not to speak ill of anyone just trying to do their job, but when you disappear without comment for months on end, only surfacing to reply in support of known trolls demanding that paladins are fine or are in need of nerfs, or when you ask the community for honest feedback, resulting in pages and pages of intricate and well thought out observations and suggestions, none of which were acted on...what reaction did Blizzard honestly expect of the paladin community? Flowers and a Whitman's Sampler?
Blayze Jan 29th 2012 2:50PM
I remember a particular topic. The OP put forth what must have been years worth of community complaints, explained the background for each and provided polite feedback.
Ghostcrawler jumped into the topic, whined childishly about the OP apparently being nasty and then locked it without further comment.
Blayze Jan 29th 2012 2:55PM
I remember a particular topic. The OP put forth what must have been years worth of community complaints, explained the background for each and provided polite feedback.
Ghostcrawler jumped into the topic, whined childishly about the OP apparently being nasty and then locked it without further comment.